Make focus part of transactions

Rather than maintain copies of the entire focus stack, this PR
transactionises the focus by introducing two new properties to the
container state and using those when rendering.

* `bool focused` means this container has actual focus. Only one
container should have this equalling true in its current state.
* `struct sway_container *focus_inactive_child` points to the immediate
child that was most recently focused (eg. for tabbed and stacked
containers).
This commit is contained in:
Ryan Dwyer 2018-07-15 15:20:21 +10:00
parent 53e3f35ba3
commit a120d4c79f
10 changed files with 55 additions and 73 deletions

View file

@ -10,6 +10,7 @@
#include <wlr/types/wlr_idle.h>
#include "list.h"
#include "log.h"
#include "sway/desktop/transaction.h"
#include "sway/input/cursor.h"
#include "sway/layers.h"
#include "sway/output.h"
@ -219,6 +220,7 @@ void cursor_send_pointer_motion(struct sway_cursor *cursor, uint32_t time_msec,
struct sway_drag_icon *drag_icon = wlr_drag_icon->data;
drag_icon_update_position(drag_icon);
}
transaction_commit_dirty();
}
static void handle_cursor_motion(struct wl_listener *listener, void *data) {
@ -278,6 +280,7 @@ void dispatch_cursor_button(struct sway_cursor *cursor,
wlr_seat_pointer_notify_button(cursor->seat->wlr_seat,
time_msec, button, state);
transaction_commit_dirty();
}
static void handle_cursor_button(struct wl_listener *listener, void *data) {

View file

@ -3,6 +3,7 @@
#include <wlr/backend/multi.h>
#include <wlr/backend/session.h>
#include <wlr/types/wlr_idle.h>
#include "sway/desktop/transaction.h"
#include "sway/input/seat.h"
#include "sway/input/keyboard.h"
#include "sway/input/input-manager.h"
@ -126,6 +127,7 @@ static void keyboard_execute_command(struct sway_keyboard *keyboard,
binding->command);
config->handler_context.seat = keyboard->seat_device->sway_seat;
struct cmd_results *results = execute_command(binding->command, NULL);
transaction_commit_dirty();
if (results->status != CMD_SUCCESS) {
wlr_log(WLR_DEBUG, "could not run command for binding: %s (%s)",
binding->command, results->error);

View file

@ -661,9 +661,13 @@ void seat_set_focus_warp(struct sway_seat *seat,
if (last_focus) {
seat_send_unfocus(last_focus, seat);
}
seat_send_focus(container, seat);
container_damage_whole(container->parent);
container_set_dirty(container);
container_set_dirty(container->parent); // for focused_inactive_child
if (last_focus) {
container_set_dirty(last_focus);
}
}
// If we've focused a floating container, bring it to the front.
@ -717,10 +721,6 @@ void seat_set_focus_warp(struct sway_seat *seat,
}
}
if (last_focus) {
container_damage_whole(last_focus);
}
if (last_workspace && last_workspace != new_workspace) {
cursor_send_pointer_motion(seat->cursor, 0, true);
}
@ -840,18 +840,6 @@ struct sway_container *seat_get_active_child(struct sway_seat *seat,
return NULL;
}
struct sway_container *seat_get_active_current_child(struct sway_seat *seat,
struct sway_container *container) {
struct sway_seat_container *current = NULL;
wl_list_for_each(current, &seat->focus_stack, link) {
if (current->container->current.parent == container &&
current->container->current.layout != L_FLOATING) {
return current->container;
}
}
return NULL;
}
struct sway_container *seat_get_focus(struct sway_seat *seat) {
if (!seat->has_focus) {
return NULL;