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Fix edge cases when moving floating container to new workspace
* Removes container_floating_move_to_container, instead opting to put that logic in container_move_to * In the seat code, focusing a floating view now updates the pending state only and lets the next transaction carry it over to the current state. This is required, otherwise it would crash. * When unfullscreening a floating container, an output check is now done to see if it should center it.
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36281609ea
commit
a0649190de
4 changed files with 47 additions and 54 deletions
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@ -1182,7 +1182,7 @@ void container_floating_translate(struct sway_container *con,
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* one, otherwise we'll choose whichever output is closest to the container's
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* center.
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*/
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static struct sway_container *container_floating_find_output(
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struct sway_container *container_floating_find_output(
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struct sway_container *con) {
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double center_x = con->x + con->width / 2;
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double center_y = con->y + con->height / 2;
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@ -1245,39 +1245,6 @@ void container_floating_move_to_center(struct sway_container *con) {
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container_floating_translate(con, new_lx - con->x, new_ly - con->y);
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}
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void container_floating_move_to_container(struct sway_container *container,
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struct sway_container *destination) {
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// Resolve destination into a workspace
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struct sway_container *new_ws = NULL;
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if (destination->type == C_OUTPUT) {
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new_ws = output_get_active_workspace(destination->sway_output);
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} else if (destination->type == C_WORKSPACE) {
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new_ws = destination;
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} else {
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new_ws = container_parent(destination, C_WORKSPACE);
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}
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if (!new_ws) {
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// This can happen if the user has run "move container to mark foo",
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// where mark foo is on a hidden scratchpad container.
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return;
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}
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struct sway_container *old_ws = container_parent(container, C_WORKSPACE);
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if (old_ws != new_ws) {
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container_remove_child(container);
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container_add_child(new_ws->sway_workspace->floating, container);
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arrange_windows(old_ws);
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arrange_windows(new_ws);
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workspace_detect_urgent(old_ws);
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workspace_detect_urgent(new_ws);
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}
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// If the container's center doesn't overlap the new workspace, center it
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// within the workspace.
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struct sway_container *output = container_floating_find_output(container);
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if (new_ws->parent != output) {
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container_floating_move_to_center(container);
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}
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}
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void container_set_dirty(struct sway_container *container) {
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if (container->dirty) {
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return;
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@ -1357,6 +1324,11 @@ void container_set_fullscreen(struct sway_container *container, bool enable) {
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container->y = container->saved_y;
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container->width = container->saved_width;
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container->height = container->saved_height;
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struct sway_container *output =
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container_floating_find_output(container);
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if (!container_has_ancestor(container, output)) {
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container_floating_move_to_center(container);
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}
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} else {
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container->width = container->saved_width;
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container->height = container->saved_height;
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