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container: Move pending state to state struct
Pending state is currently inlined directly in the container struct, while the current state is in a state struct. A side-effect of this is that it is not immediately obvious that pending double-buffered state is accessed, nor is it obvious what state is double-buffered. Instead, use the state struct for both current and pending.
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parent
28cadf5580
commit
a047b5ee4a
33 changed files with 723 additions and 757 deletions
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@ -133,7 +133,7 @@ struct cmd_results *cmd_layout(int argc, char **argv) {
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// Operate on parent container, like i3.
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if (container) {
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container = container->parent;
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container = container->pending.parent;
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}
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// We could be working with a container OR a workspace. These are different
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@ -142,10 +142,10 @@ struct cmd_results *cmd_layout(int argc, char **argv) {
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enum sway_container_layout new_layout = L_NONE;
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enum sway_container_layout old_layout = L_NONE;
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if (container) {
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old_layout = container->layout;
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old_layout = container->pending.layout;
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new_layout = get_layout(argc, argv,
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container->layout, container->prev_split_layout,
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container->workspace->output);
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container->pending.layout, container->prev_split_layout,
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container->pending.workspace->output);
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} else {
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old_layout = workspace->layout;
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new_layout = get_layout(argc, argv,
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@ -160,13 +160,13 @@ struct cmd_results *cmd_layout(int argc, char **argv) {
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if (old_layout != L_TABBED && old_layout != L_STACKED) {
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container->prev_split_layout = old_layout;
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}
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container->layout = new_layout;
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container->pending.layout = new_layout;
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container_update_representation(container);
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} else if (config->handler_context.container) {
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// i3 avoids changing workspace layouts with a new container
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// https://github.com/i3/i3/blob/3cd1c45eba6de073bc4300eebb4e1cc1a0c4479a/src/con.c#L1817
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container = workspace_wrap_children(workspace);
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container->layout = new_layout;
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container->pending.layout = new_layout;
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container_update_representation(container);
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} else {
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if (old_layout != L_TABBED && old_layout != L_STACKED) {
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