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Implement focus_follows_mouse
Also contains two other small changes: - Clicking any button will focus the container clicked (not just left) - Remove seamless_mouse (doesn't make sense on wlroots)
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parent
ae6d459000
commit
9b38ef950f
6 changed files with 41 additions and 28 deletions
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@ -125,7 +125,10 @@ static void cursor_send_pointer_motion(struct sway_cursor *cursor,
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struct wlr_seat *seat = cursor->seat->wlr_seat;
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struct wlr_surface *surface = NULL;
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double sx, sy;
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container_at_cursor(cursor, &surface, &sx, &sy);
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struct sway_container *c = container_at_cursor(cursor, &surface, &sx, &sy);
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if (c && config->focus_follows_mouse) {
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sway_seat_set_focus(cursor->seat, c);
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}
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// reset cursor if switching between clients
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struct wl_client *client = NULL;
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@ -170,33 +173,31 @@ static void handle_cursor_button(struct wl_listener *listener, void *data) {
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struct sway_cursor *cursor = wl_container_of(listener, cursor, button);
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struct wlr_event_pointer_button *event = data;
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if (event->button == BTN_LEFT) {
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struct wlr_surface *surface = NULL;
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double sx, sy;
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struct sway_container *cont =
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container_at_cursor(cursor, &surface, &sx, &sy);
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// Avoid moving keyboard focus from a surface that accepts it to one
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// that does not unless the change would move us to a new workspace.
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//
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// This prevents, for example, losing focus when clicking on swaybar.
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//
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// TODO: Replace this condition with something like
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// !surface_accepts_keyboard_input
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if (surface && cont && cont->type != C_VIEW) {
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struct sway_container *new_ws = cont;
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if (new_ws && new_ws->type != C_WORKSPACE) {
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new_ws = container_parent(new_ws, C_WORKSPACE);
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}
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struct sway_container *old_ws = sway_seat_get_focus(cursor->seat);
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if (old_ws && old_ws->type != C_WORKSPACE) {
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old_ws = container_parent(old_ws, C_WORKSPACE);
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}
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if (new_ws != old_ws) {
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sway_seat_set_focus(cursor->seat, cont);
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}
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} else {
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struct wlr_surface *surface = NULL;
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double sx, sy;
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struct sway_container *cont =
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container_at_cursor(cursor, &surface, &sx, &sy);
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// Avoid moving keyboard focus from a surface that accepts it to one
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// that does not unless the change would move us to a new workspace.
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//
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// This prevents, for example, losing focus when clicking on swaybar.
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//
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// TODO: Replace this condition with something like
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// !surface_accepts_keyboard_input
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if (surface && cont && cont->type != C_VIEW) {
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struct sway_container *new_ws = cont;
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if (new_ws && new_ws->type != C_WORKSPACE) {
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new_ws = container_parent(new_ws, C_WORKSPACE);
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}
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struct sway_container *old_ws = sway_seat_get_focus(cursor->seat);
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if (old_ws && old_ws->type != C_WORKSPACE) {
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old_ws = container_parent(old_ws, C_WORKSPACE);
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}
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if (new_ws != old_ws) {
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sway_seat_set_focus(cursor->seat, cont);
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}
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} else {
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sway_seat_set_focus(cursor->seat, cont);
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}
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wlr_seat_pointer_notify_button(cursor->seat->wlr_seat, event->time_msec,
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