Implement focus_follows_mouse

Also contains two other small changes:

- Clicking any button will focus the container clicked (not just left)
- Remove seamless_mouse (doesn't make sense on wlroots)
This commit is contained in:
Drew DeVault 2018-03-31 10:11:15 -04:00
parent ae6d459000
commit 9b38ef950f
6 changed files with 41 additions and 28 deletions

View file

@ -125,7 +125,10 @@ static void cursor_send_pointer_motion(struct sway_cursor *cursor,
struct wlr_seat *seat = cursor->seat->wlr_seat;
struct wlr_surface *surface = NULL;
double sx, sy;
container_at_cursor(cursor, &surface, &sx, &sy);
struct sway_container *c = container_at_cursor(cursor, &surface, &sx, &sy);
if (c && config->focus_follows_mouse) {
sway_seat_set_focus(cursor->seat, c);
}
// reset cursor if switching between clients
struct wl_client *client = NULL;
@ -170,33 +173,31 @@ static void handle_cursor_button(struct wl_listener *listener, void *data) {
struct sway_cursor *cursor = wl_container_of(listener, cursor, button);
struct wlr_event_pointer_button *event = data;
if (event->button == BTN_LEFT) {
struct wlr_surface *surface = NULL;
double sx, sy;
struct sway_container *cont =
container_at_cursor(cursor, &surface, &sx, &sy);
// Avoid moving keyboard focus from a surface that accepts it to one
// that does not unless the change would move us to a new workspace.
//
// This prevents, for example, losing focus when clicking on swaybar.
//
// TODO: Replace this condition with something like
// !surface_accepts_keyboard_input
if (surface && cont && cont->type != C_VIEW) {
struct sway_container *new_ws = cont;
if (new_ws && new_ws->type != C_WORKSPACE) {
new_ws = container_parent(new_ws, C_WORKSPACE);
}
struct sway_container *old_ws = sway_seat_get_focus(cursor->seat);
if (old_ws && old_ws->type != C_WORKSPACE) {
old_ws = container_parent(old_ws, C_WORKSPACE);
}
if (new_ws != old_ws) {
sway_seat_set_focus(cursor->seat, cont);
}
} else {
struct wlr_surface *surface = NULL;
double sx, sy;
struct sway_container *cont =
container_at_cursor(cursor, &surface, &sx, &sy);
// Avoid moving keyboard focus from a surface that accepts it to one
// that does not unless the change would move us to a new workspace.
//
// This prevents, for example, losing focus when clicking on swaybar.
//
// TODO: Replace this condition with something like
// !surface_accepts_keyboard_input
if (surface && cont && cont->type != C_VIEW) {
struct sway_container *new_ws = cont;
if (new_ws && new_ws->type != C_WORKSPACE) {
new_ws = container_parent(new_ws, C_WORKSPACE);
}
struct sway_container *old_ws = sway_seat_get_focus(cursor->seat);
if (old_ws && old_ws->type != C_WORKSPACE) {
old_ws = container_parent(old_ws, C_WORKSPACE);
}
if (new_ws != old_ws) {
sway_seat_set_focus(cursor->seat, cont);
}
} else {
sway_seat_set_focus(cursor->seat, cont);
}
wlr_seat_pointer_notify_button(cursor->seat->wlr_seat, event->time_msec,