Move modifier name table to common/util.c

Lookup of modifier names is required in several places, thus it makes
sense to move it to a general place.
This commit is contained in:
Mikkel Oscar Lyderik 2016-01-05 18:07:43 +01:00
parent c20c63b677
commit 95e0f44c73
4 changed files with 69 additions and 66 deletions

View file

@ -13,3 +13,41 @@ int numlen(int n) {
if (n >= 10) return 2;
return 1;
}
static struct modifier_key {
char *name;
uint32_t mod;
} modifiers[] = {
{ XKB_MOD_NAME_SHIFT, WLC_BIT_MOD_SHIFT },
{ XKB_MOD_NAME_CAPS, WLC_BIT_MOD_CAPS },
{ XKB_MOD_NAME_CTRL, WLC_BIT_MOD_CTRL },
{ "Ctrl", WLC_BIT_MOD_CTRL },
{ XKB_MOD_NAME_ALT, WLC_BIT_MOD_ALT },
{ "Alt", WLC_BIT_MOD_ALT },
{ XKB_MOD_NAME_NUM, WLC_BIT_MOD_MOD2 },
{ "Mod3", WLC_BIT_MOD_MOD3 },
{ XKB_MOD_NAME_LOGO, WLC_BIT_MOD_LOGO },
{ "Mod5", WLC_BIT_MOD_MOD5 },
};
uint32_t get_modifier_mask_by_name(const char *name) {
int i;
for (i = 0; i < (int)(sizeof(modifiers) / sizeof(struct modifier_key)); ++i) {
if (strcasecmp(modifiers[i].name, name) == 0) {
return modifiers[i].mod;
}
}
return 0;
}
const char *get_modifier_name_by_mask(uint32_t modifier) {
int i;
for (i = 0; i < (int)(sizeof(modifiers) / sizeof(struct modifier_key)); ++i) {
if (modifiers[i].mod == modifier) {
return modifiers[i].name;
}
}
return NULL;
}