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Invoke mouse bindings
The mouse binding logic is inspired/copied from the keyboard binding logic; we store a sorted list of the currently pressed buttons, and trigger a binding when the currently pressed (or just recently pressed, in the case of a release binding) buttons, as well as modifiers/container region, match those of a given binding. As the code to execute a binding is not very keyboard specific, keyboard_execute_command is renamed to seat_execute_command and moved to where the other binding handling functions are. The call to transaction_commit_dirty has been lifted out.
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754372c3de
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5 changed files with 140 additions and 28 deletions
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@ -469,6 +469,83 @@ static void dispatch_cursor_button_floating(struct sway_cursor *cursor,
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seat_pointer_notify_button(seat, time_msec, button, state);
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}
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/**
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* Remove a button (and duplicates) to the sorted list of currently pressed buttons
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*/
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static void state_erase_button(struct sway_cursor *cursor, uint32_t button) {
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size_t j = 0;
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for (size_t i = 0; i < cursor->pressed_button_count; ++i) {
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if (i > j) {
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cursor->pressed_buttons[j] = cursor->pressed_buttons[i];
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}
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if (cursor->pressed_buttons[i] != button) {
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++j;
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}
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}
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while (cursor->pressed_button_count > j) {
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--cursor->pressed_button_count;
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cursor->pressed_buttons[cursor->pressed_button_count] = 0;
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}
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}
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/**
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* Add a button to the sorted list of currently pressed buttons, if there
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* is space.
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*/
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static void state_add_button(struct sway_cursor *cursor, uint32_t button) {
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if (cursor->pressed_button_count >= SWAY_CURSOR_PRESSED_BUTTONS_CAP) {
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return;
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}
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size_t i = 0;
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while (i < cursor->pressed_button_count && cursor->pressed_buttons[i] < button) {
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++i;
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}
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size_t j = cursor->pressed_button_count;
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while (j > i) {
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cursor->pressed_buttons[j] = cursor->pressed_buttons[j - 1];
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--j;
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}
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cursor->pressed_buttons[i] = button;
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cursor->pressed_button_count++;
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}
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/**
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* Return the mouse binding which matches modifier, click location, release,
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* and pressed button state, otherwise return null.
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*/
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static struct sway_binding* get_active_mouse_binding(const struct sway_cursor *cursor,
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list_t *bindings, uint32_t modifiers, bool release, bool on_titlebar,
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bool on_border, bool on_content) {
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uint32_t click_region = (on_titlebar ? BINDING_TITLEBAR : 0) |
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(on_border ? BINDING_BORDER : 0) |
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(on_content ? BINDING_CONTENTS : 0);
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for (int i = 0; i < bindings->length; ++i) {
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struct sway_binding *binding = bindings->items[i];
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if (modifiers ^ binding->modifiers ||
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cursor->pressed_button_count != (size_t)binding->keys->length ||
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release != (binding->flags & BINDING_RELEASE) ||
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!(click_region & binding->flags)) {
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continue;
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}
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bool match = true;
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for (size_t j = 0; j < cursor->pressed_button_count; j++) {
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uint32_t key = *(uint32_t *)binding->keys->items[j];
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if (key != cursor->pressed_buttons[j]) {
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match = false;
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break;
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}
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}
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if (!match) {
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continue;
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}
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return binding;
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}
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return NULL;
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}
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void dispatch_cursor_button(struct sway_cursor *cursor,
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uint32_t time_msec, uint32_t button, enum wlr_button_state state) {
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if (cursor->seat->operation != OP_NONE &&
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@ -485,6 +562,31 @@ void dispatch_cursor_button(struct sway_cursor *cursor,
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double sx, sy;
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struct sway_container *cont = container_at_coords(cursor->seat,
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cursor->cursor->x, cursor->cursor->y, &surface, &sx, &sy);
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// Handle mouse bindings
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bool on_border = find_resize_edge(cont, cursor) != WLR_EDGE_NONE;
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bool on_contents = !on_border && surface;
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bool on_titlebar = !on_border && !surface;
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struct wlr_keyboard *keyboard = wlr_seat_get_keyboard(cursor->seat->wlr_seat);
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uint32_t modifiers = keyboard ? wlr_keyboard_get_modifiers(keyboard) : 0;
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struct sway_binding *binding = NULL;
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if (state == WLR_BUTTON_PRESSED) {
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state_add_button(cursor, button);
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binding = get_active_mouse_binding(cursor,
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config->current_mode->mouse_bindings, modifiers, false,
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on_titlebar, on_border, on_contents);
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} else {
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binding = get_active_mouse_binding(cursor,
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config->current_mode->mouse_bindings, modifiers, true,
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on_titlebar, on_border, on_contents);
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state_erase_button(cursor, button);
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}
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if (binding) {
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seat_execute_command(cursor->seat, binding);
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// TODO: do we want to pass on the event?
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}
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if (surface && wlr_surface_is_layer_surface(surface)) {
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struct wlr_layer_surface *layer =
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wlr_layer_surface_from_wlr_surface(surface);
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