Invoke mouse bindings

The mouse binding logic is inspired/copied from the
keyboard binding logic; we store a sorted list of the
currently pressed buttons, and trigger a binding when
the currently pressed (or just recently pressed, in
the case of a release binding) buttons, as well as
modifiers/container region, match those of a given
binding.

As the code to execute a binding is not very keyboard
specific, keyboard_execute_command is renamed to
seat_execute_command and moved to where the other
binding handling functions are. The call to
transaction_commit_dirty has been lifted out.
This commit is contained in:
frsfnrrg 2018-07-23 21:38:29 -04:00
parent 754372c3de
commit 94dd8823a0
5 changed files with 140 additions and 28 deletions

View file

@ -497,6 +497,8 @@ void free_sway_binding(struct sway_binding *sb);
struct sway_binding *sway_binding_dup(struct sway_binding *sb);
void seat_execute_command(struct sway_seat *seat, struct sway_binding *binding);
void load_swaybars();
void invoke_swaybar(struct bar_config *bar);

View file

@ -3,6 +3,8 @@
#include <stdint.h>
#include "sway/input/seat.h"
#define SWAY_CURSOR_PRESSED_BUTTONS_CAP 32
struct sway_cursor {
struct sway_seat *seat;
struct wlr_cursor *cursor;
@ -29,6 +31,10 @@ struct sway_cursor {
uint32_t tool_buttons;
struct wl_listener request_set_cursor;
// Mouse binding state
uint32_t pressed_buttons[SWAY_CURSOR_PRESSED_BUTTONS_CAP];
size_t pressed_button_count;
};
void sway_cursor_destroy(struct sway_cursor *cursor);