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Align titles to baseline
This does the following: * Adds a baseline argument to get_text_size (the baseline is the distance from the top of the texture to the baseline). * Stores the baseline in the container when calculating the title height. * Takes the baseline into account when calculating the config's max font height. * When rendering, pads the textures according to the baseline so they line up.
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11 changed files with 49 additions and 32 deletions
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@ -84,7 +84,7 @@ static int draw_node(cairo_t *cairo, struct sway_node *node,
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struct sway_node *focus, int x, int y) {
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int text_width, text_height;
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char *buffer = get_string(node);
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get_text_size(cairo, "monospace", &text_width, &text_height,
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get_text_size(cairo, "monospace", &text_width, &text_height, NULL,
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1, false, buffer);
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cairo_save(cairo);
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cairo_rectangle(cairo, x + 2, y, text_width - 2, text_height);
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