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Align titles to baseline
This does the following: * Adds a baseline argument to get_text_size (the baseline is the distance from the top of the texture to the baseline). * Stores the baseline in the container when calculating the title height. * Takes the baseline into account when calculating the config's max font height. * When rendering, pads the textures according to the baseline so they line up.
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11 changed files with 49 additions and 32 deletions
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@ -20,7 +20,7 @@ int escape_markup_text(const char *src, char *dest, int dest_length);
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PangoLayout *get_pango_layout(cairo_t *cairo, const char *font,
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const char *text, double scale, bool markup);
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void get_text_size(cairo_t *cairo, const char *font, int *width, int *height,
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double scale, bool markup, const char *fmt, ...);
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int *baseline, double scale, bool markup, const char *fmt, ...);
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void pango_printf(cairo_t *cairo, const char *font,
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double scale, bool markup, const char *fmt, ...);
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@ -349,6 +349,7 @@ struct sway_config {
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enum sway_container_layout default_layout;
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char *font;
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size_t font_height;
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size_t font_baseline;
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bool pango_markup;
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size_t urgent_timeout;
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enum sway_fowa focus_on_window_activation;
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@ -117,6 +117,7 @@ struct sway_container {
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struct wlr_texture *title_unfocused;
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struct wlr_texture *title_urgent;
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size_t title_height;
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size_t title_baseline;
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struct {
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struct wl_signal destroy;
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