Add support for wlr-layer-shell ON_DEMAND keyboard interactivity

This allows for layer shell surfaces to receive focus while the surface is explicitly focused, i.e allowing
text fields to receive keyboard input just like a regular surface.
This commit is contained in:
Erik Reider 2023-06-05 15:31:16 +02:00 committed by Kenny Levinsen
parent 7ab8cb2ee6
commit 913a7679cb
6 changed files with 80 additions and 13 deletions

View file

@ -17,6 +17,39 @@
#include "sway/tree/arrange.h"
#include "sway/tree/workspace.h"
struct wlr_layer_surface_v1 *toplevel_layer_surface_from_surface(
struct wlr_surface *surface) {
struct wlr_layer_surface_v1 *layer;
do {
if (!surface) {
return NULL;
}
// Topmost layer surface
if ((layer = wlr_layer_surface_v1_try_from_wlr_surface(surface))) {
return layer;
}
// Layer subsurface
if (wlr_subsurface_try_from_wlr_surface(surface)) {
surface = wlr_surface_get_root_surface(surface);
continue;
}
// Layer surface popup
struct wlr_xdg_surface * xdg_popup = NULL;
if ((xdg_popup = wlr_xdg_surface_try_from_wlr_surface(surface)) &&
xdg_popup->role == WLR_XDG_SURFACE_ROLE_POPUP) {
if (!xdg_popup->popup->parent) {
return NULL;
}
surface = wlr_surface_get_root_surface(xdg_popup->popup->parent);
continue;
}
// Return early if the surface is not a layer/xdg_popup/sub surface
return NULL;
} while (true);
}
static void apply_exclusive(struct wlr_box *usable_area,
uint32_t anchor, int32_t exclusive,
int32_t margin_top, int32_t margin_right,
@ -218,7 +251,8 @@ void arrange_layers(struct sway_output *output) {
for (size_t i = 0; i < nlayers; ++i) {
wl_list_for_each_reverse(layer,
&output->layers[layers_above_shell[i]], link) {
if (layer->layer_surface->current.keyboard_interactive &&
if (layer->layer_surface->current.keyboard_interactive
== ZWLR_LAYER_SURFACE_V1_KEYBOARD_INTERACTIVITY_EXCLUSIVE &&
layer->layer_surface->surface->mapped) {
topmost = layer;
break;
@ -231,10 +265,12 @@ void arrange_layers(struct sway_output *output) {
struct sway_seat *seat;
wl_list_for_each(seat, &server.input->seats, link) {
seat->has_exclusive_layer = false;
if (topmost != NULL) {
seat_set_focus_layer(seat, topmost->layer_surface);
} else if (seat->focused_layer &&
!seat->focused_layer->current.keyboard_interactive) {
seat->focused_layer->current.keyboard_interactive
!= ZWLR_LAYER_SURFACE_V1_KEYBOARD_INTERACTIVITY_EXCLUSIVE) {
seat_set_focus_layer(seat, NULL);
}
}