Introduce seat_set_focus_container and seat_set_focus_workspace

These are the same as seat_set_focus, but accept a specific type rather
than using nodes. Doing this adds more typesafety and lets us avoid
using &con->node which looks a little ugly.

This fixes a crash that pretty much nobody would ever come across. If
you have a bindsym for "focus" with no arguments and run it from an
empty workspace, sway would crash because it assumes `container` is not
NULL.
This commit is contained in:
Ryan Dwyer 2018-09-06 19:26:56 +10:00
parent bea9f9c63f
commit 908095ef9a
12 changed files with 42 additions and 25 deletions

View file

@ -675,7 +675,7 @@ void dispatch_cursor_button(struct sway_cursor *cursor,
// Handle tiling resize via border
if (resize_edge && button == BTN_LEFT && state == WLR_BUTTON_PRESSED &&
!is_floating) {
seat_set_focus(seat, &cont->node);
seat_set_focus_container(seat, cont);
seat_begin_resize_tiling(seat, cont, button, edge);
return;
}
@ -704,7 +704,7 @@ void dispatch_cursor_button(struct sway_cursor *cursor,
image = "sw-resize";
}
cursor_set_image(seat->cursor, image, NULL);
seat_set_focus(seat, &cont->node);
seat_set_focus_container(seat, cont);
seat_begin_resize_tiling(seat, cont, button, edge);
return;
}
@ -753,7 +753,7 @@ void dispatch_cursor_button(struct sway_cursor *cursor,
// Handle mousedown on a container surface
if (surface && cont && state == WLR_BUTTON_PRESSED) {
seat_set_focus(seat, &cont->node);
seat_set_focus_container(seat, cont);
seat_pointer_notify_button(seat, time_msec, button, state);
seat_begin_down(seat, cont, button, sx, sy);
return;
@ -761,7 +761,7 @@ void dispatch_cursor_button(struct sway_cursor *cursor,
// Handle clicking a container surface
if (cont) {
seat_set_focus(seat, &cont->node);
seat_set_focus_container(seat, cont);
seat_pointer_notify_button(seat, time_msec, button, state);
return;
}

View file

@ -734,6 +734,16 @@ void seat_set_focus(struct sway_seat *seat, struct sway_node *node) {
seat_set_focus_warp(seat, node, true, true);
}
void seat_set_focus_container(struct sway_seat *seat,
struct sway_container *con) {
seat_set_focus_warp(seat, con ? &con->node : NULL, true, true);
}
void seat_set_focus_workspace(struct sway_seat *seat,
struct sway_workspace *ws) {
seat_set_focus_warp(seat, ws ? &ws->node : NULL, true, true);
}
void seat_set_focus_surface(struct sway_seat *seat,
struct wlr_surface *surface, bool unfocus) {
if (seat->focused_layer != NULL) {