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Idle handling for dpms/lockscreen et al
Swayidle handles idle events and allows for dpms and lockscreen handling. It also handles systemd sleep events, and can raise a lockscreen on sleep Fixes #541
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16 changed files with 703 additions and 2 deletions
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@ -7,6 +7,7 @@
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#endif
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#include <wlr/types/wlr_cursor.h>
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#include <wlr/types/wlr_xcursor_manager.h>
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#include <wlr/types/wlr_idle.h>
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#include "list.h"
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#include "log.h"
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#include "sway/input/cursor.h"
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@ -172,6 +173,7 @@ void cursor_send_pointer_motion(struct sway_cursor *cursor, uint32_t time_msec)
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static void handle_cursor_motion(struct wl_listener *listener, void *data) {
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struct sway_cursor *cursor = wl_container_of(listener, cursor, motion);
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wlr_idle_notify_activity(cursor->seat->input->server->idle, cursor->seat->wlr_seat);
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struct wlr_event_pointer_motion *event = data;
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wlr_cursor_move(cursor->cursor, event->device,
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event->delta_x, event->delta_y);
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@ -182,6 +184,7 @@ static void handle_cursor_motion_absolute(
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struct wl_listener *listener, void *data) {
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struct sway_cursor *cursor =
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wl_container_of(listener, cursor, motion_absolute);
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wlr_idle_notify_activity(cursor->seat->input->server->idle, cursor->seat->wlr_seat);
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struct wlr_event_pointer_motion_absolute *event = data;
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wlr_cursor_warp_absolute(cursor->cursor, event->device, event->x, event->y);
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cursor_send_pointer_motion(cursor, event->time_msec);
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@ -231,6 +234,7 @@ void dispatch_cursor_button(struct sway_cursor *cursor,
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static void handle_cursor_button(struct wl_listener *listener, void *data) {
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struct sway_cursor *cursor = wl_container_of(listener, cursor, button);
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wlr_idle_notify_activity(cursor->seat->input->server->idle, cursor->seat->wlr_seat);
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struct wlr_event_pointer_button *event = data;
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dispatch_cursor_button(cursor,
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event->time_msec, event->button, event->state);
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@ -238,6 +242,7 @@ static void handle_cursor_button(struct wl_listener *listener, void *data) {
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static void handle_cursor_axis(struct wl_listener *listener, void *data) {
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struct sway_cursor *cursor = wl_container_of(listener, cursor, axis);
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wlr_idle_notify_activity(cursor->seat->input->server->idle, cursor->seat->wlr_seat);
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struct wlr_event_pointer_axis *event = data;
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wlr_seat_pointer_notify_axis(cursor->seat->wlr_seat, event->time_msec,
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event->orientation, event->delta, event->delta_discrete, event->source);
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@ -245,6 +250,7 @@ static void handle_cursor_axis(struct wl_listener *listener, void *data) {
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static void handle_touch_down(struct wl_listener *listener, void *data) {
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struct sway_cursor *cursor = wl_container_of(listener, cursor, touch_down);
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wlr_idle_notify_activity(cursor->seat->input->server->idle, cursor->seat->wlr_seat);
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struct wlr_event_touch_down *event = data;
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struct wlr_seat *seat = cursor->seat->wlr_seat;
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@ -271,6 +277,7 @@ static void handle_touch_down(struct wl_listener *listener, void *data) {
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static void handle_touch_up(struct wl_listener *listener, void *data) {
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struct sway_cursor *cursor = wl_container_of(listener, cursor, touch_up);
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wlr_idle_notify_activity(cursor->seat->input->server->idle, cursor->seat->wlr_seat);
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struct wlr_event_touch_up *event = data;
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struct wlr_seat *seat = cursor->seat->wlr_seat;
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// TODO: fall back to cursor simulation if client has not bound to touch
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@ -280,6 +287,7 @@ static void handle_touch_up(struct wl_listener *listener, void *data) {
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static void handle_touch_motion(struct wl_listener *listener, void *data) {
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struct sway_cursor *cursor =
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wl_container_of(listener, cursor, touch_motion);
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wlr_idle_notify_activity(cursor->seat->input->server->idle, cursor->seat->wlr_seat);
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struct wlr_event_touch_motion *event = data;
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struct wlr_seat *seat = cursor->seat->wlr_seat;
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@ -331,6 +339,7 @@ static void apply_mapping_from_region(struct wlr_input_device *device,
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static void handle_tool_axis(struct wl_listener *listener, void *data) {
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struct sway_cursor *cursor = wl_container_of(listener, cursor, tool_axis);
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wlr_idle_notify_activity(cursor->seat->input->server->idle, cursor->seat->wlr_seat);
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struct wlr_event_tablet_tool_axis *event = data;
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struct sway_input_device *input_device = event->device->data;
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@ -353,6 +362,7 @@ static void handle_tool_axis(struct wl_listener *listener, void *data) {
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static void handle_tool_tip(struct wl_listener *listener, void *data) {
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struct sway_cursor *cursor = wl_container_of(listener, cursor, tool_tip);
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wlr_idle_notify_activity(cursor->seat->input->server->idle, cursor->seat->wlr_seat);
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struct wlr_event_tablet_tool_tip *event = data;
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dispatch_cursor_button(cursor, event->time_msec,
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BTN_LEFT, event->state == WLR_TABLET_TOOL_TIP_DOWN ?
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@ -361,6 +371,7 @@ static void handle_tool_tip(struct wl_listener *listener, void *data) {
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static void handle_tool_button(struct wl_listener *listener, void *data) {
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struct sway_cursor *cursor = wl_container_of(listener, cursor, tool_button);
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wlr_idle_notify_activity(cursor->seat->input->server->idle, cursor->seat->wlr_seat);
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struct wlr_event_tablet_tool_button *event = data;
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// TODO: the user may want to configure which tool buttons are mapped to
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// which simulated pointer buttons
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