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Standardise debug variables
This makes all debug options stored in a single struct rather than in various places, changes/fixes the behaviour of existing options, and introduces some new options. * Fixes damage issues with `-Drender-tree` texture (by removing scissor) * Offsets the render tree overlay's `y` position for those who have swaybar at the top * Replaces `-Ddamage=rerender` with `-Dnodamage` * Replaces `-Ddamage=highlight` with `-Dhighlight-damage` * Replaces `-Dtxn-debug` with `-Dtxn-wait` * Introduces `-Dnoatomic` * Removes the `create_time` and `ms_arranging` figures from transactions and the log message. Transactions are created after arranging and the create time is of no significance. * Fixes `-Dtxn-debug` (now `-Dtxn-wait`) not working.
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parent
389d159c81
commit
8d1dd03823
7 changed files with 64 additions and 78 deletions
20
sway/main.c
20
sway/main.c
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@ -235,14 +235,20 @@ static void drop_permissions(bool keep_caps) {
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}
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void enable_debug_flag(const char *flag) {
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if (strcmp(flag, "render-tree") == 0) {
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enable_debug_tree = true;
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} else if (strncmp(flag, "damage=", 7) == 0) {
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damage_debug = &flag[7];
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} else if (strcmp(flag, "txn-debug") == 0) {
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txn_debug = true;
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if (strcmp(flag, "highlight-damage") == 0) {
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debug.highlight_damage = true;
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} else if (strcmp(flag, "noatomic") == 0) {
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debug.noatomic = true;
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} else if (strcmp(flag, "nodamage") == 0) {
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debug.nodamage = true;
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} else if (strcmp(flag, "render-tree") == 0) {
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debug.render_tree = true;
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} else if (strcmp(flag, "txn-wait") == 0) {
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debug.txn_wait = true;
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} else if (strcmp(flag, "txn-timings") == 0) {
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debug.txn_timings = true;
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} else if (strncmp(flag, "txn-timeout=", 12) == 0) {
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txn_timeout_ms = atoi(&flag[12]);
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server.txn_timeout_ms = atoi(&flag[12]);
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}
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}
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