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Standardise debug variables
This makes all debug options stored in a single struct rather than in various places, changes/fixes the behaviour of existing options, and introduces some new options. * Fixes damage issues with `-Drender-tree` texture (by removing scissor) * Offsets the render tree overlay's `y` position for those who have swaybar at the top * Replaces `-Ddamage=rerender` with `-Dnodamage` * Replaces `-Ddamage=highlight` with `-Dhighlight-damage` * Replaces `-Dtxn-debug` with `-Dtxn-wait` * Introduces `-Dnoatomic` * Removes the `create_time` and `ms_arranging` figures from transactions and the log message. Transactions are created after arranging and the create time is of no significance. * Fixes `-Dtxn-debug` (now `-Dtxn-wait`) not working.
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parent
389d159c81
commit
8d1dd03823
7 changed files with 64 additions and 78 deletions
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@ -816,8 +816,6 @@ static void render_floating(struct sway_output *soutput,
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}
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}
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const char *damage_debug = NULL;
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void output_render(struct sway_output *output, struct timespec *when,
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pixman_region32_t *damage) {
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struct wlr_output *wlr_output = output->wlr_output;
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@ -831,21 +829,17 @@ void output_render(struct sway_output *output, struct timespec *when,
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wlr_renderer_begin(renderer, wlr_output->width, wlr_output->height);
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bool damage_whole_before_swap = false;
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if (!pixman_region32_not_empty(damage)) {
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// Output isn't damaged but needs buffer swap
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goto renderer_end;
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}
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if (damage_debug != NULL) {
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if (strcmp(damage_debug, "highlight") == 0) {
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wlr_renderer_clear(renderer, (float[]){1, 1, 0, 1});
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damage_whole_before_swap = true;
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} else if (strcmp(damage_debug, "rerender") == 0) {
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int width, height;
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wlr_output_transformed_resolution(wlr_output, &width, &height);
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pixman_region32_union_rect(damage, damage, 0, 0, width, height);
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}
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if (debug.highlight_damage) {
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wlr_renderer_clear(renderer, (float[]){1, 1, 0, 1});
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} else if (debug.nodamage) {
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int width, height;
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wlr_output_transformed_resolution(wlr_output, &width, &height);
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pixman_region32_union_rect(damage, damage, 0, 0, width, height);
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}
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struct sway_container *workspace = output_get_active_workspace(output);
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@ -919,12 +913,12 @@ render_overlay:
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render_drag_icons(output, damage, &root_container.sway_root->drag_icons);
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renderer_end:
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if (root_container.sway_root->debug_tree) {
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if (debug.render_tree) {
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wlr_renderer_scissor(renderer, NULL);
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wlr_render_texture(renderer, root_container.sway_root->debug_tree,
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wlr_output->transform_matrix, 0, 0, 1);
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wlr_output->transform_matrix, 0, 40, 1);
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}
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if (damage_whole_before_swap || root_container.sway_root->debug_tree) {
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if (debug.highlight_damage) {
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int width, height;
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wlr_output_transformed_resolution(wlr_output, &width, &height);
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pixman_region32_union_rect(damage, damage, 0, 0, width, height);
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