Standardise debug variables

This makes all debug options stored in a single struct rather than in
various places, changes/fixes the behaviour of existing options, and
introduces some new options.

* Fixes damage issues with `-Drender-tree` texture (by removing scissor)
* Offsets the render tree overlay's `y` position for those who have
swaybar at the top
* Replaces `-Ddamage=rerender` with `-Dnodamage`
* Replaces `-Ddamage=highlight` with `-Dhighlight-damage`
* Replaces `-Dtxn-debug` with `-Dtxn-wait`
* Introduces `-Dnoatomic`
* Removes the `create_time` and `ms_arranging` figures from transactions
and the log message. Transactions are created after arranging and the
create time is of no significance.
* Fixes `-Dtxn-debug` (now `-Dtxn-wait`) not working.
This commit is contained in:
Ryan Dwyer 2018-08-18 16:58:50 +10:00
parent 389d159c81
commit 8d1dd03823
7 changed files with 64 additions and 78 deletions

View file

@ -816,8 +816,6 @@ static void render_floating(struct sway_output *soutput,
}
}
const char *damage_debug = NULL;
void output_render(struct sway_output *output, struct timespec *when,
pixman_region32_t *damage) {
struct wlr_output *wlr_output = output->wlr_output;
@ -831,21 +829,17 @@ void output_render(struct sway_output *output, struct timespec *when,
wlr_renderer_begin(renderer, wlr_output->width, wlr_output->height);
bool damage_whole_before_swap = false;
if (!pixman_region32_not_empty(damage)) {
// Output isn't damaged but needs buffer swap
goto renderer_end;
}
if (damage_debug != NULL) {
if (strcmp(damage_debug, "highlight") == 0) {
wlr_renderer_clear(renderer, (float[]){1, 1, 0, 1});
damage_whole_before_swap = true;
} else if (strcmp(damage_debug, "rerender") == 0) {
int width, height;
wlr_output_transformed_resolution(wlr_output, &width, &height);
pixman_region32_union_rect(damage, damage, 0, 0, width, height);
}
if (debug.highlight_damage) {
wlr_renderer_clear(renderer, (float[]){1, 1, 0, 1});
} else if (debug.nodamage) {
int width, height;
wlr_output_transformed_resolution(wlr_output, &width, &height);
pixman_region32_union_rect(damage, damage, 0, 0, width, height);
}
struct sway_container *workspace = output_get_active_workspace(output);
@ -919,12 +913,12 @@ render_overlay:
render_drag_icons(output, damage, &root_container.sway_root->drag_icons);
renderer_end:
if (root_container.sway_root->debug_tree) {
if (debug.render_tree) {
wlr_renderer_scissor(renderer, NULL);
wlr_render_texture(renderer, root_container.sway_root->debug_tree,
wlr_output->transform_matrix, 0, 0, 1);
wlr_output->transform_matrix, 0, 40, 1);
}
if (damage_whole_before_swap || root_container.sway_root->debug_tree) {
if (debug.highlight_damage) {
int width, height;
wlr_output_transformed_resolution(wlr_output, &width, &height);
pixman_region32_union_rect(damage, damage, 0, 0, width, height);