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Standardise debug variables
This makes all debug options stored in a single struct rather than in various places, changes/fixes the behaviour of existing options, and introduces some new options. * Fixes damage issues with `-Drender-tree` texture (by removing scissor) * Offsets the render tree overlay's `y` position for those who have swaybar at the top * Replaces `-Ddamage=rerender` with `-Dnodamage` * Replaces `-Ddamage=highlight` with `-Dhighlight-damage` * Replaces `-Dtxn-debug` with `-Dtxn-wait` * Introduces `-Dnoatomic` * Removes the `create_time` and `ms_arranging` figures from transactions and the log message. Transactions are created after arranging and the create time is of no significance. * Fixes `-Dtxn-debug` (now `-Dtxn-wait`) not working.
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parent
389d159c81
commit
8d1dd03823
7 changed files with 64 additions and 78 deletions
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@ -3,8 +3,10 @@
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#include <wlr/render/wlr_texture.h>
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#include <wlr/util/log.h>
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#include "config.h"
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#include "sway/debug.h"
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#include "sway/input/input-manager.h"
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#include "sway/input/seat.h"
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#include "sway/output.h"
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#include "sway/server.h"
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#include "sway/tree/container.h"
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#include "sway/tree/layout.h"
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@ -12,6 +14,8 @@
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#include "config.h"
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#include "pango.h"
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struct sway_debug debug;
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static const char *layout_to_str(enum sway_container_layout layout) {
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switch (layout) {
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case L_HORIZ:
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@ -69,10 +73,8 @@ static int draw_container(cairo_t *cairo, struct sway_container *container,
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return height;
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}
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bool enable_debug_tree = false;
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void update_debug_tree() {
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if (!enable_debug_tree) {
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if (!debug.render_tree) {
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return;
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}
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