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Standardise debug variables
This makes all debug options stored in a single struct rather than in various places, changes/fixes the behaviour of existing options, and introduces some new options. * Fixes damage issues with `-Drender-tree` texture (by removing scissor) * Offsets the render tree overlay's `y` position for those who have swaybar at the top * Replaces `-Ddamage=rerender` with `-Dnodamage` * Replaces `-Ddamage=highlight` with `-Dhighlight-damage` * Replaces `-Dtxn-debug` with `-Dtxn-wait` * Introduces `-Dnoatomic` * Removes the `create_time` and `ms_arranging` figures from transactions and the log message. Transactions are created after arranging and the create time is of no significance. * Fixes `-Dtxn-debug` (now `-Dtxn-wait`) not working.
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389d159c81
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8d1dd03823
7 changed files with 64 additions and 78 deletions
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@ -1,15 +1,18 @@
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#ifndef SWAY_DEBUG_H
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#define SWAY_DEBUG_H
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#include <stdbool.h>
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struct sway_debug {
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bool highlight_damage; // Highlight regions of the screen being damaged
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bool noatomic; // Ignore atomic layout updates
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bool nodamage; // Render the full output on each frame
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bool render_tree; // Render the tree overlay
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bool txn_timings; // Log verbose messages about transactions
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bool txn_wait; // Always wait for the timeout before applying
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};
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extern struct sway_debug debug;
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// Tree
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extern bool enable_debug_tree;
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void update_debug_tree();
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// Damage
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extern const char *damage_debug;
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// Transactions
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extern int txn_timeout_ms;
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extern bool txn_debug;
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#endif
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@ -54,8 +54,7 @@ struct sway_server {
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struct wl_listener server_decoration;
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struct wl_list decorations; // sway_server_decoration::link
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bool debug_txn_timings;
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size_t txn_timeout_ms;
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list_t *transactions;
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list_t *dirty_containers;
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};
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