From 8bc3fab70362af04864cdb4e5f0f0144b1ef1c67 Mon Sep 17 00:00:00 2001 From: Joan Bruguera Date: Sat, 4 Sep 2021 06:44:56 +0200 Subject: [PATCH] swaybar: Prioritize hotspot events to bar bindings This is consistent with i3bar's behaviour, and for example, allows binding a command to button1, while still being able to click on tray icons or other zones on the bar's status line which may have their own bindings. E.g., in Sway, without this commit, this config. makes tray icons unclickable: bar { # ... bindsym button1 exec swaynag -m You_clicked_the_tray._Want_some_help? } But the same configuration in i3 (with i3-nagbar) keeps tray items clickable. Signed-off-by: Joan Bruguera --- swaybar/input.c | 20 +++++++++----------- 1 file changed, 9 insertions(+), 11 deletions(-) diff --git a/swaybar/input.c b/swaybar/input.c index c8c8f0d4f..f12eed79c 100644 --- a/swaybar/input.c +++ b/swaybar/input.c @@ -166,14 +166,13 @@ static void wl_pointer_button(void *data, struct wl_pointer *wl_pointer, return; } - if (check_bindings(seat->bar, button, state)) { - return; + if (state == WL_POINTER_BUTTON_STATE_PRESSED) { + if (process_hotspots(output, pointer->x, pointer->y, button)) { + return; + } } - if (state != WL_POINTER_BUTTON_STATE_PRESSED) { - return; - } - process_hotspots(output, pointer->x, pointer->y, button); + check_bindings(seat->bar, button, state); } static void workspace_next(struct swaybar *bar, struct swaybar_output *output, @@ -222,15 +221,14 @@ static void workspace_next(struct swaybar *bar, struct swaybar_output *output, static void process_discrete_scroll(struct swaybar_seat *seat, struct swaybar_output *output, struct swaybar_pointer *pointer, uint32_t axis, wl_fixed_t value) { - // If there is a button press binding, execute it, skip default behavior, - // and check button release bindings uint32_t button = wl_axis_to_button(axis, value); - if (check_bindings(seat->bar, button, WL_POINTER_BUTTON_STATE_PRESSED)) { - check_bindings(seat->bar, button, WL_POINTER_BUTTON_STATE_RELEASED); + if (process_hotspots(output, pointer->x, pointer->y, button)) { return; } - if (process_hotspots(output, pointer->x, pointer->y, button)) { + // If there is a button press binding, execute it, and check button release bindings + if (check_bindings(seat->bar, button, WL_POINTER_BUTTON_STATE_PRESSED)) { + check_bindings(seat->bar, button, WL_POINTER_BUTTON_STATE_RELEASED); return; }