Implement tiling drag

Hold floating_modifier and drag a tiling view to a new location.
This commit is contained in:
Ryan Dwyer 2018-09-11 21:34:21 +10:00
parent ec9c4de564
commit 8bb40c24c7
10 changed files with 274 additions and 6 deletions

View file

@ -975,6 +975,16 @@ void seat_begin_move_floating(struct sway_seat *seat,
cursor_set_image(seat->cursor, "grab", NULL);
}
void seat_begin_move_tiling(struct sway_seat *seat,
struct sway_container *con, uint32_t button) {
seat->operation = OP_MOVE_TILING;
seat->op_container = con;
seat->op_button = button;
seat->op_target_node = NULL;
seat->op_target_edge = 0;
cursor_set_image(seat->cursor, "grab", NULL);
}
void seat_begin_resize_floating(struct sway_seat *seat,
struct sway_container *con, uint32_t button, enum wlr_edges edge) {
if (!seat->cursor) {
@ -1015,6 +1025,68 @@ void seat_begin_resize_tiling(struct sway_seat *seat,
seat->op_ref_height = con->height;
}
static bool is_parallel(enum sway_container_layout layout,
enum wlr_edges edge) {
bool layout_is_horiz = layout == L_HORIZ || layout == L_TABBED;
bool edge_is_horiz = edge == WLR_EDGE_LEFT || edge == WLR_EDGE_RIGHT;
return layout_is_horiz == edge_is_horiz;
}
static void seat_end_move_tiling(struct sway_seat *seat) {
struct sway_container *con = seat->op_container;
struct sway_container *old_parent = con->parent;
struct sway_workspace *old_ws = con->workspace;
struct sway_node *target_node = seat->op_target_node;
struct sway_workspace *new_ws = target_node->type == N_WORKSPACE ?
target_node->sway_workspace : target_node->sway_container->workspace;
enum wlr_edges edge = seat->op_target_edge;
int after = edge != WLR_EDGE_TOP && edge != WLR_EDGE_LEFT;
container_detach(con);
if (old_parent) {
container_reap_empty(old_parent);
}
// Moving container into empty workspace
if (target_node->type == N_WORKSPACE && edge == WLR_EDGE_NONE) {
workspace_add_tiling(new_ws, con);
// Moving container before/after another
} else if (target_node->type == N_CONTAINER) {
struct sway_container *target = target_node->sway_container;
enum sway_container_layout layout = container_parent_layout(target);
if (edge && !is_parallel(layout, edge)) {
enum sway_container_layout new_layout = edge == WLR_EDGE_TOP ||
edge == WLR_EDGE_BOTTOM ? L_VERT : L_HORIZ;
container_split(target, new_layout);
}
container_add_sibling(target, con, after);
// Target is a workspace which requires splitting
} else {
enum sway_container_layout new_layout = edge == WLR_EDGE_TOP ||
edge == WLR_EDGE_BOTTOM ? L_VERT : L_HORIZ;
workspace_split(new_ws, new_layout);
workspace_insert_tiling(new_ws, con, after);
}
// This is a bit dirty, but we'll set the dimensions to that of a sibling.
// I don't think there's any other way to make it consistent without
// changing how we auto-size containers.
list_t *siblings = container_get_siblings(con);
if (siblings->length > 1) {
int index = list_find(siblings, con);
struct sway_container *sibling = index == 0 ? siblings->items[1] : siblings->items[index - 1];
con->width = sibling->width;
con->height = sibling->height;
}
arrange_workspace(old_ws);
if (new_ws != old_ws) {
arrange_workspace(new_ws);
}
}
void seat_end_mouse_operation(struct sway_seat *seat) {
enum sway_seat_operation operation = seat->operation;
if (seat->operation == OP_MOVE_FLOATING) {
@ -1022,6 +1094,8 @@ void seat_end_mouse_operation(struct sway_seat *seat) {
// output again.
struct sway_container *con = seat->op_container;
container_floating_move_to(con, con->x, con->y);
} else if (seat->operation == OP_MOVE_TILING && seat->op_target_node) {
seat_end_move_tiling(seat);
}
seat->operation = OP_NONE;
seat->op_container = NULL;