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Implement tiling drag
Hold floating_modifier and drag a tiling view to a new location.
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parent
ec9c4de564
commit
8bb40c24c7
10 changed files with 274 additions and 6 deletions
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@ -228,6 +228,141 @@ static void handle_move_floating_motion(struct sway_seat *seat,
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desktop_damage_whole_container(con);
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}
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static void resize_box(struct wlr_box *box, enum wlr_edges edge,
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size_t thickness) {
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switch (edge) {
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case WLR_EDGE_TOP:
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box->height = thickness;
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break;
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case WLR_EDGE_LEFT:
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box->width = thickness;
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break;
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case WLR_EDGE_RIGHT:
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box->x = box->x + box->width - thickness;
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box->width = thickness;
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break;
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case WLR_EDGE_BOTTOM:
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box->y = box->y + box->height - thickness;
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box->height = thickness;
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break;
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case WLR_EDGE_NONE:
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box->x += thickness;
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box->y += thickness;
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box->width -= thickness * 2;
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box->height -= thickness * 2;
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break;
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}
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}
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static void handle_move_tiling_motion(struct sway_seat *seat,
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struct sway_cursor *cursor) {
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struct wlr_surface *surface = NULL;
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double sx, sy;
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struct sway_node *node = node_at_coords(seat,
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cursor->cursor->x, cursor->cursor->y, &surface, &sx, &sy);
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// Damage the old location
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desktop_damage_box(&seat->op_drop_box);
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if (!node) {
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// Eg. hovered over a layer surface such as swaybar
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seat->op_target_node = NULL;
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seat->op_target_edge = WLR_EDGE_NONE;
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return;
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}
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if (node->type == N_WORKSPACE) {
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// Emtpy workspace
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seat->op_target_node = node;
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seat->op_target_edge = WLR_EDGE_NONE;
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workspace_get_box(node->sway_workspace, &seat->op_drop_box);
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desktop_damage_box(&seat->op_drop_box);
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return;
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}
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// Deny moving within own workspace if this is the only child
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struct sway_container *con = node->sway_container;
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if (workspace_num_tiling_views(seat->op_container->workspace) == 1 &&
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con->workspace == seat->op_container->workspace) {
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seat->op_target_node = NULL;
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seat->op_target_edge = WLR_EDGE_NONE;
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return;
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}
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// Traverse the ancestors, trying to find a layout container perpendicular
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// to the edge. Eg. close to the top or bottom of a horiz layout.
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while (con) {
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enum wlr_edges edge = WLR_EDGE_NONE;
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enum sway_container_layout layout = container_parent_layout(con);
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struct wlr_box parent;
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con->parent ? container_get_box(con->parent, &parent) :
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workspace_get_box(con->workspace, &parent);
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if (layout == L_HORIZ || layout == L_TABBED) {
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if (cursor->cursor->y < parent.y + 30) {
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edge = WLR_EDGE_TOP;
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} else if (cursor->cursor->y > parent.y + parent.height - 30) {
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edge = WLR_EDGE_BOTTOM;
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}
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} else if (layout == L_VERT || layout == L_STACKED) {
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if (cursor->cursor->x < parent.x + 30) {
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edge = WLR_EDGE_LEFT;
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} else if (cursor->cursor->x > parent.x + parent.width - 30) {
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edge = WLR_EDGE_RIGHT;
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}
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}
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if (edge) {
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seat->op_target_node = node_get_parent(&con->node);
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seat->op_target_edge = edge;
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node_get_box(seat->op_target_node, &seat->op_drop_box);
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resize_box(&seat->op_drop_box, edge, 30);
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desktop_damage_box(&seat->op_drop_box);
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return;
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}
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con = con->parent;
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}
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// Use the hovered view - but we must be over the actual surface
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con = node->sway_container;
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if (!con->view->surface || node == &seat->op_container->node) {
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seat->op_target_node = NULL;
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seat->op_target_edge = WLR_EDGE_NONE;
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return;
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}
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// Find the closest edge
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size_t thickness = fmin(con->view->width, con->view->height) * 0.3;
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size_t closest_dist = INT_MAX;
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size_t dist;
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seat->op_target_edge = WLR_EDGE_NONE;
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if ((dist = cursor->cursor->y - con->y) < closest_dist) {
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closest_dist = dist;
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seat->op_target_edge = WLR_EDGE_TOP;
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}
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if ((dist = cursor->cursor->x - con->x) < closest_dist) {
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closest_dist = dist;
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seat->op_target_edge = WLR_EDGE_LEFT;
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}
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if ((dist = con->x + con->width - cursor->cursor->x) < closest_dist) {
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closest_dist = dist;
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seat->op_target_edge = WLR_EDGE_RIGHT;
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}
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if ((dist = con->y + con->height - cursor->cursor->y) < closest_dist) {
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closest_dist = dist;
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seat->op_target_edge = WLR_EDGE_BOTTOM;
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}
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if (closest_dist > thickness) {
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seat->op_target_edge = WLR_EDGE_NONE;
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}
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seat->op_target_node = node;
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seat->op_drop_box.x = con->view->x;
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seat->op_drop_box.y = con->view->y;
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seat->op_drop_box.width = con->view->width;
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seat->op_drop_box.height = con->view->height;
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resize_box(&seat->op_drop_box, seat->op_target_edge, thickness);
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desktop_damage_box(&seat->op_drop_box);
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}
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static void calculate_floating_constraints(struct sway_container *con,
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int *min_width, int *max_width, int *min_height, int *max_height) {
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if (config->floating_minimum_width == -1) { // no minimum
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@ -405,6 +540,9 @@ void cursor_send_pointer_motion(struct sway_cursor *cursor, uint32_t time_msec,
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case OP_MOVE_FLOATING:
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handle_move_floating_motion(seat, cursor);
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break;
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case OP_MOVE_TILING:
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handle_move_tiling_motion(seat, cursor);
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break;
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case OP_RESIZE_FLOATING:
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handle_resize_floating_motion(seat, cursor);
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break;
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@ -751,6 +889,14 @@ void dispatch_cursor_button(struct sway_cursor *cursor,
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}
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}
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// Handle moving a tiling container
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if (config->tiling_drag && mod_pressed && !is_floating_or_child &&
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!cont->is_fullscreen) {
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seat_pointer_notify_button(seat, time_msec, button, state);
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seat_begin_move_tiling(seat, cont, button);
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return;
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}
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// Handle mousedown on a container surface
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if (surface && cont && state == WLR_BUTTON_PRESSED) {
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seat_set_focus_container(seat, cont);
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