Implement tiling drag

Hold floating_modifier and drag a tiling view to a new location.
This commit is contained in:
Ryan Dwyer 2018-09-11 21:34:21 +10:00
parent ec9c4de564
commit 8bb40c24c7
10 changed files with 274 additions and 6 deletions

View file

@ -228,6 +228,141 @@ static void handle_move_floating_motion(struct sway_seat *seat,
desktop_damage_whole_container(con);
}
static void resize_box(struct wlr_box *box, enum wlr_edges edge,
size_t thickness) {
switch (edge) {
case WLR_EDGE_TOP:
box->height = thickness;
break;
case WLR_EDGE_LEFT:
box->width = thickness;
break;
case WLR_EDGE_RIGHT:
box->x = box->x + box->width - thickness;
box->width = thickness;
break;
case WLR_EDGE_BOTTOM:
box->y = box->y + box->height - thickness;
box->height = thickness;
break;
case WLR_EDGE_NONE:
box->x += thickness;
box->y += thickness;
box->width -= thickness * 2;
box->height -= thickness * 2;
break;
}
}
static void handle_move_tiling_motion(struct sway_seat *seat,
struct sway_cursor *cursor) {
struct wlr_surface *surface = NULL;
double sx, sy;
struct sway_node *node = node_at_coords(seat,
cursor->cursor->x, cursor->cursor->y, &surface, &sx, &sy);
// Damage the old location
desktop_damage_box(&seat->op_drop_box);
if (!node) {
// Eg. hovered over a layer surface such as swaybar
seat->op_target_node = NULL;
seat->op_target_edge = WLR_EDGE_NONE;
return;
}
if (node->type == N_WORKSPACE) {
// Emtpy workspace
seat->op_target_node = node;
seat->op_target_edge = WLR_EDGE_NONE;
workspace_get_box(node->sway_workspace, &seat->op_drop_box);
desktop_damage_box(&seat->op_drop_box);
return;
}
// Deny moving within own workspace if this is the only child
struct sway_container *con = node->sway_container;
if (workspace_num_tiling_views(seat->op_container->workspace) == 1 &&
con->workspace == seat->op_container->workspace) {
seat->op_target_node = NULL;
seat->op_target_edge = WLR_EDGE_NONE;
return;
}
// Traverse the ancestors, trying to find a layout container perpendicular
// to the edge. Eg. close to the top or bottom of a horiz layout.
while (con) {
enum wlr_edges edge = WLR_EDGE_NONE;
enum sway_container_layout layout = container_parent_layout(con);
struct wlr_box parent;
con->parent ? container_get_box(con->parent, &parent) :
workspace_get_box(con->workspace, &parent);
if (layout == L_HORIZ || layout == L_TABBED) {
if (cursor->cursor->y < parent.y + 30) {
edge = WLR_EDGE_TOP;
} else if (cursor->cursor->y > parent.y + parent.height - 30) {
edge = WLR_EDGE_BOTTOM;
}
} else if (layout == L_VERT || layout == L_STACKED) {
if (cursor->cursor->x < parent.x + 30) {
edge = WLR_EDGE_LEFT;
} else if (cursor->cursor->x > parent.x + parent.width - 30) {
edge = WLR_EDGE_RIGHT;
}
}
if (edge) {
seat->op_target_node = node_get_parent(&con->node);
seat->op_target_edge = edge;
node_get_box(seat->op_target_node, &seat->op_drop_box);
resize_box(&seat->op_drop_box, edge, 30);
desktop_damage_box(&seat->op_drop_box);
return;
}
con = con->parent;
}
// Use the hovered view - but we must be over the actual surface
con = node->sway_container;
if (!con->view->surface || node == &seat->op_container->node) {
seat->op_target_node = NULL;
seat->op_target_edge = WLR_EDGE_NONE;
return;
}
// Find the closest edge
size_t thickness = fmin(con->view->width, con->view->height) * 0.3;
size_t closest_dist = INT_MAX;
size_t dist;
seat->op_target_edge = WLR_EDGE_NONE;
if ((dist = cursor->cursor->y - con->y) < closest_dist) {
closest_dist = dist;
seat->op_target_edge = WLR_EDGE_TOP;
}
if ((dist = cursor->cursor->x - con->x) < closest_dist) {
closest_dist = dist;
seat->op_target_edge = WLR_EDGE_LEFT;
}
if ((dist = con->x + con->width - cursor->cursor->x) < closest_dist) {
closest_dist = dist;
seat->op_target_edge = WLR_EDGE_RIGHT;
}
if ((dist = con->y + con->height - cursor->cursor->y) < closest_dist) {
closest_dist = dist;
seat->op_target_edge = WLR_EDGE_BOTTOM;
}
if (closest_dist > thickness) {
seat->op_target_edge = WLR_EDGE_NONE;
}
seat->op_target_node = node;
seat->op_drop_box.x = con->view->x;
seat->op_drop_box.y = con->view->y;
seat->op_drop_box.width = con->view->width;
seat->op_drop_box.height = con->view->height;
resize_box(&seat->op_drop_box, seat->op_target_edge, thickness);
desktop_damage_box(&seat->op_drop_box);
}
static void calculate_floating_constraints(struct sway_container *con,
int *min_width, int *max_width, int *min_height, int *max_height) {
if (config->floating_minimum_width == -1) { // no minimum
@ -405,6 +540,9 @@ void cursor_send_pointer_motion(struct sway_cursor *cursor, uint32_t time_msec,
case OP_MOVE_FLOATING:
handle_move_floating_motion(seat, cursor);
break;
case OP_MOVE_TILING:
handle_move_tiling_motion(seat, cursor);
break;
case OP_RESIZE_FLOATING:
handle_resize_floating_motion(seat, cursor);
break;
@ -751,6 +889,14 @@ void dispatch_cursor_button(struct sway_cursor *cursor,
}
}
// Handle moving a tiling container
if (config->tiling_drag && mod_pressed && !is_floating_or_child &&
!cont->is_fullscreen) {
seat_pointer_notify_button(seat, time_msec, button, state);
seat_begin_move_tiling(seat, cont, button);
return;
}
// Handle mousedown on a container surface
if (surface && cont && state == WLR_BUTTON_PRESSED) {
seat_set_focus_container(seat, cont);

View file

@ -975,6 +975,16 @@ void seat_begin_move_floating(struct sway_seat *seat,
cursor_set_image(seat->cursor, "grab", NULL);
}
void seat_begin_move_tiling(struct sway_seat *seat,
struct sway_container *con, uint32_t button) {
seat->operation = OP_MOVE_TILING;
seat->op_container = con;
seat->op_button = button;
seat->op_target_node = NULL;
seat->op_target_edge = 0;
cursor_set_image(seat->cursor, "grab", NULL);
}
void seat_begin_resize_floating(struct sway_seat *seat,
struct sway_container *con, uint32_t button, enum wlr_edges edge) {
if (!seat->cursor) {
@ -1015,6 +1025,68 @@ void seat_begin_resize_tiling(struct sway_seat *seat,
seat->op_ref_height = con->height;
}
static bool is_parallel(enum sway_container_layout layout,
enum wlr_edges edge) {
bool layout_is_horiz = layout == L_HORIZ || layout == L_TABBED;
bool edge_is_horiz = edge == WLR_EDGE_LEFT || edge == WLR_EDGE_RIGHT;
return layout_is_horiz == edge_is_horiz;
}
static void seat_end_move_tiling(struct sway_seat *seat) {
struct sway_container *con = seat->op_container;
struct sway_container *old_parent = con->parent;
struct sway_workspace *old_ws = con->workspace;
struct sway_node *target_node = seat->op_target_node;
struct sway_workspace *new_ws = target_node->type == N_WORKSPACE ?
target_node->sway_workspace : target_node->sway_container->workspace;
enum wlr_edges edge = seat->op_target_edge;
int after = edge != WLR_EDGE_TOP && edge != WLR_EDGE_LEFT;
container_detach(con);
if (old_parent) {
container_reap_empty(old_parent);
}
// Moving container into empty workspace
if (target_node->type == N_WORKSPACE && edge == WLR_EDGE_NONE) {
workspace_add_tiling(new_ws, con);
// Moving container before/after another
} else if (target_node->type == N_CONTAINER) {
struct sway_container *target = target_node->sway_container;
enum sway_container_layout layout = container_parent_layout(target);
if (edge && !is_parallel(layout, edge)) {
enum sway_container_layout new_layout = edge == WLR_EDGE_TOP ||
edge == WLR_EDGE_BOTTOM ? L_VERT : L_HORIZ;
container_split(target, new_layout);
}
container_add_sibling(target, con, after);
// Target is a workspace which requires splitting
} else {
enum sway_container_layout new_layout = edge == WLR_EDGE_TOP ||
edge == WLR_EDGE_BOTTOM ? L_VERT : L_HORIZ;
workspace_split(new_ws, new_layout);
workspace_insert_tiling(new_ws, con, after);
}
// This is a bit dirty, but we'll set the dimensions to that of a sibling.
// I don't think there's any other way to make it consistent without
// changing how we auto-size containers.
list_t *siblings = container_get_siblings(con);
if (siblings->length > 1) {
int index = list_find(siblings, con);
struct sway_container *sibling = index == 0 ? siblings->items[1] : siblings->items[index - 1];
con->width = sibling->width;
con->height = sibling->height;
}
arrange_workspace(old_ws);
if (new_ws != old_ws) {
arrange_workspace(new_ws);
}
}
void seat_end_mouse_operation(struct sway_seat *seat) {
enum sway_seat_operation operation = seat->operation;
if (seat->operation == OP_MOVE_FLOATING) {
@ -1022,6 +1094,8 @@ void seat_end_mouse_operation(struct sway_seat *seat) {
// output again.
struct sway_container *con = seat->op_container;
container_floating_move_to(con, con->x, con->y);
} else if (seat->operation == OP_MOVE_TILING && seat->op_target_node) {
seat_end_move_tiling(seat);
}
seat->operation = OP_NONE;
seat->op_container = NULL;