Implement tiling drag

Hold floating_modifier and drag a tiling view to a new location.
This commit is contained in:
Ryan Dwyer 2018-09-11 21:34:21 +10:00
parent ec9c4de564
commit 8bb40c24c7
10 changed files with 274 additions and 6 deletions

View file

@ -39,6 +39,7 @@ enum sway_seat_operation {
OP_NONE,
OP_DOWN,
OP_MOVE_FLOATING,
OP_MOVE_TILING,
OP_RESIZE_FLOATING,
OP_RESIZE_TILING,
};
@ -64,6 +65,9 @@ struct sway_seat {
// Operations (drag and resize)
enum sway_seat_operation operation;
struct sway_container *op_container;
struct sway_node *op_target_node; // target for tiling move
enum wlr_edges op_target_edge;
struct wlr_box op_drop_box;
enum wlr_edges op_resize_edge;
uint32_t op_button;
bool op_resize_preserve_ratio;
@ -175,6 +179,9 @@ void seat_begin_down(struct sway_seat *seat, struct sway_container *con,
void seat_begin_move_floating(struct sway_seat *seat,
struct sway_container *con, uint32_t button);
void seat_begin_move_tiling(struct sway_seat *seat,
struct sway_container *con, uint32_t button);
void seat_begin_resize_floating(struct sway_seat *seat,
struct sway_container *con, uint32_t button, enum wlr_edges edge);

View file

@ -279,8 +279,11 @@ void container_add_child(struct sway_container *parent,
void container_insert_child(struct sway_container *parent,
struct sway_container *child, int i);
/**
* Side should be 0 to add before, or 1 to add after.
*/
void container_add_sibling(struct sway_container *parent,
struct sway_container *child);
struct sway_container *child, int side);
void container_detach(struct sway_container *child);

View file

@ -126,4 +126,6 @@ void workspace_update_representation(struct sway_workspace *ws);
void workspace_get_box(struct sway_workspace *workspace, struct wlr_box *box);
size_t workspace_num_tiling_views(struct sway_workspace *ws);
#endif