view: move arrange_workspace into view_map

For mouse_warping cursor to correctly work on newly spawned containers,
the workspace needs to be arranged before the cursor is warped.

The shell functions each implement their own fullscreen and arrange checks,
move them into the view_map function and pass their states via boolean arguments.

Fixes #2819
This commit is contained in:
Rouven Czerwinski 2018-10-13 21:01:02 +02:00
parent 8dadfd42df
commit 892446a0b6
5 changed files with 36 additions and 48 deletions

View file

@ -535,7 +535,8 @@ static bool should_focus(struct sway_view *view) {
return len == 0;
}
void view_map(struct sway_view *view, struct wlr_surface *wlr_surface) {
void view_map(struct sway_view *view, struct wlr_surface *wlr_surface,
bool fullscreen, bool decoration) {
if (!sway_assert(view->surface == NULL, "cannot map mapped view")) {
return;
}
@ -586,13 +587,28 @@ void view_map(struct sway_view *view, struct wlr_surface *wlr_surface) {
}
}
if (should_focus(view)) {
input_manager_set_focus(input_manager, &view->container->node);
}
view_update_title(view, false);
container_update_representation(view->container);
view_execute_criteria(view);
if (decoration) {
view_update_csd_from_client(view, decoration);
}
if (fullscreen) {
container_set_fullscreen(view->container, true);
arrange_workspace(view->container->workspace);
} else {
if (view->container->parent) {
arrange_container(view->container->parent);
} else if (view->container->workspace) {
arrange_workspace(view->container->workspace);
}
}
if (should_focus(view)) {
input_manager_set_focus(input_manager, &view->container->node);
}
}
void view_unmap(struct sway_view *view) {