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	Use current state when rendering transient containers
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					 1 changed files with 3 additions and 2 deletions
				
			
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					@ -962,8 +962,9 @@ void output_render(struct sway_output *output, struct timespec *when,
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					fullscreen_con->current.focused);
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										fullscreen_con->current.focused);
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		}
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							}
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		for (int i = 0; i < workspace->floating->length; ++i) {
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							for (int i = 0; i < workspace->current.floating->length; ++i) {
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			struct sway_container *floater = workspace->floating->items[i];
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								struct sway_container *floater =
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									workspace->current.floating->items[i];
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			if (container_is_transient_for(floater, fullscreen_con)) {
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								if (container_is_transient_for(floater, fullscreen_con)) {
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				render_floating_container(output, damage, floater);
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									render_floating_container(output, damage, floater);
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			}
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								}
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