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	swapped hiding the cursor and sending a touch event as a more logical sequence
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					 1 changed files with 1 additions and 1 deletions
				
			
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					@ -364,9 +364,9 @@ static void handle_touch_down(struct wl_listener *listener, void *data) {
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	// TODO: fall back to cursor simulation if client has not bound to touch
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						// TODO: fall back to cursor simulation if client has not bound to touch
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	if (seat_is_input_allowed(seat, surface)) {
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						if (seat_is_input_allowed(seat, surface)) {
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							cursor_hide(cursor);
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		wlr_seat_touch_notify_down(wlr_seat, surface, event->time_msec,
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							wlr_seat_touch_notify_down(wlr_seat, surface, event->time_msec,
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				event->touch_id, sx, sy);
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									event->touch_id, sx, sy);
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		cursor_hide(cursor);
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	}
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						}
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	seat_set_focus(seat, focused_node);
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						seat_set_focus(seat, focused_node);
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