chore: handle memory leaking

This commit is contained in:
ShootingStarDragons 2024-02-13 12:57:57 +08:00 committed by Access
parent 5725d3a170
commit 77343fde2b

View file

@ -312,15 +312,15 @@ static void input_popup_update(struct sway_input_popup *popup) {
}
if (!popup->popup_surface->surface->mapped) {
popup->scene_tree = NULL;
popup->desc.view = NULL;
return;
}
if (popup->scene_tree != NULL) {
wlr_scene_node_destroy(&popup->scene_tree->node);
if (popup->desc.relative != NULL) {
wlr_scene_node_destroy(popup->desc.relative);
}
}
wlr_scene_node_destroy(&popup->scene_tree->node);
wlr_scene_node_destroy(popup->desc.relative);
popup->scene_tree = NULL;
popup->desc.view = NULL;
bool cursor_rect = text_input->input->current.features
& WLR_TEXT_INPUT_V3_FEATURE_CURSOR_RECTANGLE;