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	Fixes to make floating windows work better
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					 2 changed files with 1 additions and 4 deletions
				
			
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					@ -345,10 +345,10 @@ static bool handle_pointer_motion(wlc_handle handle, uint32_t time, const struct
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					int dx = mouse_origin.x - prev_pos.x;
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										int dx = mouse_origin.x - prev_pos.x;
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					int dy = mouse_origin.y - prev_pos.y;
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										int dy = mouse_origin.y - prev_pos.y;
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					sway_log(L_DEBUG, "Moving from px: %d to cx: %d and from py: %d to cy: %d", prev_pos.x, mouse_origin.x, prev_pos.y, mouse_origin.y);
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										sway_log(L_DEBUG, "Moving from px: %d to cx: %d and from py: %d to cy: %d", prev_pos.x, mouse_origin.x, prev_pos.y, mouse_origin.y);
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					sway_log(L_DEBUG, "Moving: dx: %d, dy: %d", dx, dy);
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					view->x += dx;
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										view->x += dx;
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					view->y += dy;
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										view->y += dy;
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										changed_floating = true;
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					break;
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										break;
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				}
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									}
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			}
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								}
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					@ -360,7 +360,6 @@ static bool handle_pointer_motion(wlc_handle handle, uint32_t time, const struct
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					int dx = mouse_origin.x - prev_pos.x;
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										int dx = mouse_origin.x - prev_pos.x;
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					int dy = mouse_origin.y - prev_pos.y;
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										int dy = mouse_origin.y - prev_pos.y;
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					sway_log(L_DEBUG, "Moving from px: %d to cx: %d and from py: %d to cy: %d", prev_pos.x, mouse_origin.x, prev_pos.y, mouse_origin.y);
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										sway_log(L_DEBUG, "Moving from px: %d to cx: %d and from py: %d to cy: %d", prev_pos.x, mouse_origin.x, prev_pos.y, mouse_origin.y);
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					sway_log(L_INFO, "Moving: dx: %d, dy: %d", dx, dy);
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					// Move and resize the view based on the dx/dy and mouse position
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										// Move and resize the view based on the dx/dy and mouse position
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					int midway_x = view->x + view->width/2;
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										int midway_x = view->x + view->width/2;
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					@ -237,8 +237,6 @@ void arrange_windows(swayc_t *container, int width, int height) {
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					wlc_view_bring_to_front(view->handle);
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										wlc_view_bring_to_front(view->handle);
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				} else {
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									} else {
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					wlc_view_set_geometry(view->handle, 0, &geometry);
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										wlc_view_set_geometry(view->handle, 0, &geometry);
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					view->width = width;
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					view->height = height;
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					// Bring the views to the front in order of the list, the list
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										// Bring the views to the front in order of the list, the list
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					// will be kept up to date so that more recently focused views
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										// will be kept up to date so that more recently focused views
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					// have higher indexes
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										// have higher indexes
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