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Fixes to make floating windows work better
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parent
3e950c2b1c
commit
7137be9a3f
2 changed files with 1 additions and 4 deletions
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@ -345,10 +345,10 @@ static bool handle_pointer_motion(wlc_handle handle, uint32_t time, const struct
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int dx = mouse_origin.x - prev_pos.x;
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int dy = mouse_origin.y - prev_pos.y;
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sway_log(L_DEBUG, "Moving from px: %d to cx: %d and from py: %d to cy: %d", prev_pos.x, mouse_origin.x, prev_pos.y, mouse_origin.y);
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sway_log(L_DEBUG, "Moving: dx: %d, dy: %d", dx, dy);
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view->x += dx;
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view->y += dy;
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changed_floating = true;
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break;
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}
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}
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@ -360,7 +360,6 @@ static bool handle_pointer_motion(wlc_handle handle, uint32_t time, const struct
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int dx = mouse_origin.x - prev_pos.x;
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int dy = mouse_origin.y - prev_pos.y;
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sway_log(L_DEBUG, "Moving from px: %d to cx: %d and from py: %d to cy: %d", prev_pos.x, mouse_origin.x, prev_pos.y, mouse_origin.y);
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sway_log(L_INFO, "Moving: dx: %d, dy: %d", dx, dy);
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// Move and resize the view based on the dx/dy and mouse position
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int midway_x = view->x + view->width/2;
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