small update + added test lines

This commit is contained in:
Will McKinnon 2022-06-09 17:44:49 -04:00
parent ed98da84bb
commit 6ec9622ac6
4 changed files with 936 additions and 896 deletions

View file

@ -14,7 +14,9 @@ struct gles2_tex_shader {
struct gles2_renderer { struct gles2_renderer {
struct wlr_egl *egl; struct wlr_egl *egl;
float projection[9]; float projection[9];
uint32_t viewport_width; uint32_t viewport_width;
uint32_t viewport_height; uint32_t viewport_height;
@ -32,4 +34,6 @@ struct gles2_renderer {
} shaders; } shaders;
}; };
struct gles2_renderer *gles2_renderer_create(struct wlr_egl *egl);
#endif #endif

View file

@ -8,8 +8,7 @@
#include <assert.h> #include <assert.h>
#include <GLES2/gl2.h> #include <GLES2/gl2.h>
#include <stdlib.h> #include <stdlib.h>
#include <wlr/backend.h> // TODO: remove if removed from renderer_init #include <wlr/render/egl.h>
#include <wlr/render/egl.h> // TODO: remove if removed from renderer_init
#include <wlr/types/wlr_matrix.h> #include <wlr/types/wlr_matrix.h>
#include <wlr/util/box.h> #include <wlr/util/box.h>
#include "log.h" #include "log.h"
@ -91,7 +90,7 @@ const GLchar tex_fragment_src_external[] =
/************************ /************************
Matrix Consts Matrix Consts
*************************/ *************************/
/*
static const GLfloat flip_180[] = { static const GLfloat flip_180[] = {
1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f,
0.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f,
@ -104,7 +103,7 @@ static const GLfloat verts[] = {
1, 1, // bottom right 1, 1, // bottom right
0, 1, // bottom left 0, 1, // bottom left
}; };
*/
/************************ /************************
General Functions General Functions
*************************/ *************************/
@ -159,11 +158,12 @@ error:
return 0; return 0;
} }
struct gles2_renderer *gles2_renderer_create(struct wlr_backend *backend) { struct gles2_renderer *gles2_renderer_create(struct wlr_egl *egl) {
// TODO: Hyprland way? // TODO: Hyprland way?
// TODO: handle case of no drm_fd? // TODO: handle case of no drm_fd?
int drm_fd = wlr_backend_get_drm_fd(backend); //struct wlr_egl *egl = wlr_egl_create_with_drm_fd(drm_fd);
struct wlr_egl *egl = wlr_egl_create_with_drm_fd(drm_fd); //struct wlr_egl *egl = wlr_egl_create_with_context(${1:EGLDisplay display}, ${2:EGLContext context});
if (egl == NULL) { if (egl == NULL) {
sway_log(SWAY_ERROR, "GLES2 RENDERER: Could not initialize EGL"); sway_log(SWAY_ERROR, "GLES2 RENDERER: Could not initialize EGL");
return NULL; return NULL;
@ -260,22 +260,41 @@ error:
return NULL; return NULL;
} }
/*
// TODO: is gles2_get_renderer_in_context(wlr_renderer) implementation needed? // TODO: is gles2_get_renderer_in_context(wlr_renderer) implementation needed?
static void gles2_begin(struct gles2_renderer *renderer, uint32_t width, uint32_t height) { static void gles2_begin(struct gles2_renderer *renderer, uint32_t width,
glViewport(0, 0, width, height); uint32_t height) { glViewport(0, 0, width, height); renderer->viewport_width =
renderer->viewport_width = width; width; renderer->viewport_height = height;
renderer->viewport_height = height;
// refresh projection matrix // refresh projection matrix
wlr_matrix_projection(renderer->projection, width, height, WL_OUTPUT_TRANSFORM_NORMAL); wlr_matrix_projection(renderer->projection, width, height,
WL_OUTPUT_TRANSFORM_NORMAL);
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
} }
static void gles2_clear(const float color[static 4]) {
glClearColor(color[0], color[1], color[2], color[3]);
glClear(GL_COLOR_BUFFER_BIT);
}
static void gles2_scissor(struct wlr_box *box) {
if (box) {
glScissor(box->x, box->y, box->width, box->height);
glEnable(GL_SCISSOR_TEST);
} else {
glDisable(GL_SCISSOR_TEST);
}
}
*/
/************************ /************************
Rendering Functions Rendering Functions
*************************/ *************************/
/*
static void gles2_render_rect(struct gles2_renderer *renderer, const struct wlr_box *box, const float color[static 4], const float projection[static 9]) { static void gles2_render_rect(struct gles2_renderer *renderer, const struct wlr_box *box, const float color[static 4], const float projection[static 9]) {
if (box->width == 0 || box->height == 0) { if (box->width == 0 || box->height == 0) {
return; return;
@ -310,3 +329,5 @@ static void gles2_render_rect(struct gles2_renderer *renderer, const struct wlr_
glDisableVertexAttribArray(renderer->shaders.quad.pos_attrib); glDisableVertexAttribArray(renderer->shaders.quad.pos_attrib);
} }
*/

View file

@ -6,6 +6,7 @@
#include <wayland-server-core.h> #include <wayland-server-core.h>
#include <wlr/backend/drm.h> #include <wlr/backend/drm.h>
#include <wlr/backend/headless.h> #include <wlr/backend/headless.h>
#include <wlr/render/gles2.h> // TODO: remove if no egl needed to init custom renderer
#include <wlr/render/wlr_renderer.h> #include <wlr/render/wlr_renderer.h>
#include <wlr/types/wlr_buffer.h> #include <wlr/types/wlr_buffer.h>
#include <wlr/types/wlr_drm_lease_v1.h> #include <wlr/types/wlr_drm_lease_v1.h>
@ -32,6 +33,8 @@
#include "sway/tree/view.h" #include "sway/tree/view.h"
#include "sway/tree/workspace.h" #include "sway/tree/workspace.h"
#include "sway/desktop/opengl.h"
struct sway_output *output_by_name_or_id(const char *name_or_id) { struct sway_output *output_by_name_or_id(const char *name_or_id) {
for (int i = 0; i < root->outputs->length; ++i) { for (int i = 0; i < root->outputs->length; ++i) {
struct sway_output *output = root->outputs->items[i]; struct sway_output *output = root->outputs->items[i];
@ -841,6 +844,8 @@ static void handle_present(struct wl_listener *listener, void *data) {
static unsigned int last_headless_num = 0; static unsigned int last_headless_num = 0;
// TODO: rm comment
// hyprland Monitors.cpp: listener_newOutput
void handle_new_output(struct wl_listener *listener, void *data) { void handle_new_output(struct wl_listener *listener, void *data) {
struct sway_server *server = wl_container_of(listener, server, new_output); struct sway_server *server = wl_container_of(listener, server, new_output);
struct wlr_output *wlr_output = data; struct wlr_output *wlr_output = data;
@ -873,6 +878,14 @@ void handle_new_output(struct wl_listener *listener, void *data) {
return; return;
} }
// TODO: move me to proper spot
// TODO: reference wlroots render/wlr_renderer.c: wlr_renderer_autocreate
struct wlr_egl *egl = wlr_gles2_renderer_get_egl(server->renderer);
struct gles2_renderer *test = gles2_renderer_create(egl);
if (!test) {
printf("gles2_renderer is null");
}
struct sway_output *output = output_create(wlr_output); struct sway_output *output = output_create(wlr_output);
if (!output) { if (!output) {
return; return;

View file

@ -53,7 +53,8 @@ static int scale_length(int length, int offset, float scale) {
static void scissor_output(struct wlr_output *wlr_output, static void scissor_output(struct wlr_output *wlr_output,
pixman_box32_t *rect) { pixman_box32_t *rect) {
// TODO: Add assert for OpenGL renderer? Check main branch code + hyprland struct wlr_renderer *renderer = wlr_output->renderer;
assert(renderer);
struct wlr_box box = { struct wlr_box box = {
.x = rect->x1, .x = rect->x1,
@ -69,8 +70,7 @@ static void scissor_output(struct wlr_output *wlr_output,
wlr_output_transform_invert(wlr_output->transform); wlr_output_transform_invert(wlr_output->transform);
wlr_box_transform(&box, &box, transform, ow, oh); wlr_box_transform(&box, &box, transform, ow, oh);
glScissor(box.x, box.y, box.width, box.height); wlr_renderer_scissor(renderer, &box);
glEnable(GL_SCISSOR_TEST);
} }
static void set_scale_filter(struct wlr_output *wlr_output, static void set_scale_filter(struct wlr_output *wlr_output,
@ -218,6 +218,7 @@ void render_rect(struct sway_output *output,
pixman_region32_t *output_damage, const struct wlr_box *_box, pixman_region32_t *output_damage, const struct wlr_box *_box,
float color[static 4]) { float color[static 4]) {
struct wlr_output *wlr_output = output->wlr_output; struct wlr_output *wlr_output = output->wlr_output;
struct wlr_renderer *renderer = wlr_output->renderer;
struct wlr_box box; struct wlr_box box;
memcpy(&box, _box, sizeof(struct wlr_box)); memcpy(&box, _box, sizeof(struct wlr_box));
@ -238,7 +239,8 @@ void render_rect(struct sway_output *output,
pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects); pixman_box32_t *rects = pixman_region32_rectangles(&damage, &nrects);
for (int i = 0; i < nrects; ++i) { for (int i = 0; i < nrects; ++i) {
scissor_output(wlr_output, &rects[i]); scissor_output(wlr_output, &rects[i]);
gles2_render_rect(&box, color, wlr_output->transform_matrix); wlr_render_rect(renderer, &box, color,
wlr_output->transform_matrix);
} }
damage_finish: damage_finish: