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render refactor: implement decoration_data struct (#61)
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3 changed files with 132 additions and 114 deletions
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@ -7,6 +7,13 @@
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enum corner_location { ALL, TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT };
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struct decoration_data {
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float alpha;
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float saturation;
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int corner_radius;
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bool has_titlebar;
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};
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struct gles2_tex_shader {
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GLuint program;
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GLint proj;
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@ -91,11 +98,10 @@ void fx_renderer_scissor(struct wlr_box *box);
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bool fx_render_subtexture_with_matrix(struct fx_renderer *renderer, struct wlr_texture *wlr_texture,
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const struct wlr_fbox *src_box, const struct wlr_box *dst_box, const float matrix[static 9],
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float alpha, int radius, float saturation, const bool has_titlebar);
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struct decoration_data deco_data);
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bool fx_render_texture_with_matrix(struct fx_renderer *renderer, struct wlr_texture *wlr_texture,
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const struct wlr_box *dst_box, const float matrix[static 9], float alpha, int radius, float saturation,
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const bool has_titlebar);
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const struct wlr_box *dst_box, const float matrix[static 9], struct decoration_data deco_data);
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void fx_render_rect(struct fx_renderer *renderer, const struct wlr_box *box,
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const float color[static 4], const float projection[static 9]);
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