layer_shell: order destroying before sway_output

Both sway_output and sway_layer_shell listen to wlr's output destroy event,
but sway_layer_shell needs to access into sway_output's data strucure and needs
to be destroyed first.

Resolve this by making sway_layer_shell listen to a new event that happens at
start of sway_output's destroy handler
This commit is contained in:
Dominique Martinet 2018-06-26 21:19:38 +09:00
parent 08800c8ee2
commit 6856866a61
3 changed files with 10 additions and 4 deletions

View file

@ -352,10 +352,6 @@ void handle_layer_shell_surface(struct wl_listener *listener, void *data) {
wl_signal_add(&layer_surface->surface->events.commit,
&sway_layer->surface_commit);
sway_layer->output_destroy.notify = handle_output_destroy;
wl_signal_add(&layer_surface->output->events.destroy,
&sway_layer->output_destroy);
sway_layer->destroy.notify = handle_destroy;
wl_signal_add(&layer_surface->events.destroy, &sway_layer->destroy);
sway_layer->map.notify = handle_map;
@ -368,6 +364,9 @@ void handle_layer_shell_surface(struct wl_listener *listener, void *data) {
layer_surface->data = sway_layer;
struct sway_output *output = layer_surface->output->data;
sway_layer->output_destroy.notify = handle_output_destroy;
wl_signal_add(&output->events.destroy, &sway_layer->output_destroy);
wl_list_insert(&output->layers[layer_surface->layer], &sway_layer->link);
// Temporarily set the layer's current state to client_pending