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Implement IPC binding event (keyboard)
This implements the IPC binding event for keyboard bindings. It is
slightly different from the i3 implementation [1] since sway supports
more than one non-modifier key in a binding. Thus the json interface has
been changed from:
{
...
"symbol": "t",
...
}
to:
{
...
"symbols": [ "t" ],
...
}
[1] http://i3wm.org/docs/ipc.html#_binding_event
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3 changed files with 57 additions and 0 deletions
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@ -298,6 +298,8 @@ void ipc_client_handle_command(struct ipc_client *client) {
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client->subscribed_events |= IPC_EVENT_MODE;
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} else if (strcmp(event_type, "modifier") == 0) {
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client->subscribed_events |= IPC_EVENT_MODIFIER;
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} else if (strcmp(event_type, "binding") == 0) {
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client->subscribed_events |= IPC_EVENT_BINDING;
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} else {
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ipc_send_reply(client, "{\"success\": false}", 18);
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ipc_client_disconnect(client);
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@ -633,3 +635,48 @@ void ipc_event_modifier(uint32_t modifier, const char *state) {
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json_object_put(obj); // free
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}
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static void ipc_event_binding(json_object *sb_obj) {
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json_object *obj = json_object_new_object();
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json_object_object_add(obj, "change", json_object_new_string("run"));
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json_object_object_add(obj, "binding", sb_obj);
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const char *json_string = json_object_to_json_string(obj);
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ipc_send_event(json_string, IPC_EVENT_BINDING);
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json_object_put(obj); // free
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}
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void ipc_event_binding_keyboard(struct sway_binding *sb) {
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json_object *sb_obj = json_object_new_object();
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json_object_object_add(sb_obj, "command", json_object_new_string(sb->command));
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const char *names[10];
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int len = get_modifier_names(names, sb->modifiers);
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int i;
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json_object *modifiers = json_object_new_array();
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for (i = 0; i < len; ++i) {
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json_object_array_add(modifiers, json_object_new_string(names[i]));
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}
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json_object_object_add(sb_obj, "event_state_mask", modifiers);
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// TODO: implement bindcode
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json_object_object_add(sb_obj, "input_code", json_object_new_int(0));
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json_object *symbols = json_object_new_array();
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uint32_t keysym;
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char buffer[64];
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for (i = 0; i < sb->keys->length; ++i) {
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keysym = *(uint32_t *)sb->keys->items[i];
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if (xkb_keysym_get_name(keysym, buffer, 64) > 0) {
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json_object_array_add(symbols, json_object_new_string(buffer));
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}
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}
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json_object_object_add(sb_obj, "symbols", symbols);
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json_object_object_add(sb_obj, "input_type", json_object_new_string("keyboard"));
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ipc_event_binding(sb_obj);
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}
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