Rebase the cursor after applying transactions

This approaches cursor rebasing from a different angle. Rather than
littering the codebase with cursor_rebase calls and using transaction
callbacks, this just runs cursor_rebase after applying every transaction
- but only if there's outputs connected, because otherwise it causes a
crash during shutdown.

There is one known case where we still need to call cursor_rebase
directly, and that's when running `seat seat0 cursor move ...`. This
command doesn't set anything as dirty so no transaction occurs.
This commit is contained in:
Ryan Dwyer 2018-10-25 23:30:09 +10:00
parent ea2497d35c
commit 60a1d79de7
10 changed files with 18 additions and 68 deletions

View file

@ -94,10 +94,5 @@ struct cmd_results *cmd_border(int argc, char **argv) {
arrange_container(view->container);
struct sway_seat *seat = input_manager_current_seat();
if (seat->cursor) {
cursor_rebase(seat->cursor);
}
return cmd_results_new(CMD_SUCCESS, NULL, NULL);
}

View file

@ -236,7 +236,6 @@ struct cmd_results *cmd_focus(int argc, char **argv) {
if (argc == 0 && container) {
seat_set_focus_container(seat, container);
seat_consider_warp_to_focus(seat);
cursor_rebase(seat->cursor);
return cmd_results_new(CMD_SUCCESS, NULL, NULL);
}
@ -294,7 +293,6 @@ struct cmd_results *cmd_focus(int argc, char **argv) {
if (next_focus) {
seat_set_focus(seat, next_focus);
seat_consider_warp_to_focus(seat);
cursor_rebase(seat->cursor);
}
return cmd_results_new(CMD_SUCCESS, NULL, NULL);