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	input state, find_container_in_direction
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					 10 changed files with 211 additions and 203 deletions
				
			
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			@ -1,7 +1,5 @@
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#ifndef _SWAY_FOCUS_H
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#define _SWAY_FOCUS_H
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#include "container.h"
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enum movement_direction {
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	MOVE_LEFT,
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	MOVE_RIGHT,
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						 | 
				
			
			@ -10,6 +8,8 @@ enum movement_direction {
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	MOVE_PARENT
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};
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#include "container.h"
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// focused_container - the container found by following the `focused` pointer
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// from a given container to a container with `is_focused` boolean set
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// ---
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										49
									
								
								include/input_state.h
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										49
									
								
								include/input_state.h
									
										
									
									
									
										Normal file
									
								
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			@ -0,0 +1,49 @@
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#ifndef  _SWAY_KEY_STATE_H
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#define  _SWAY_KEY_STATE_H
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#include <stdbool.h>
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#include <stdint.h>
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#include "container.h"
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/* Keyboard state */
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typedef uint32_t keycode;
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// returns true if key has been pressed, otherwise false
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bool check_key(keycode key);
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// sets a key as pressed
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void press_key(keycode key);
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// unsets a key as pressed
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void release_key(keycode key);
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/* Pointer state */
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enum pointer_values {
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	M_LEFT_CLICK = 272,
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	M_RIGHT_CLICK = 273,
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	M_SCROLL_CLICK = 274,
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	M_SCROLL_UP = 275,
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	M_SCROLL_DOWN = 276,
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};
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extern struct pointer_state {
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	bool l_held;
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	bool r_held;
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	struct pointer_floating {
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		bool drag;
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		bool resize;
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	} floating;
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	struct pointer_lock {
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		bool left;
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		bool right;
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		bool top;
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		bool bottom;
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	} lock;
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} pointer_state;
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void start_floating(swayc_t *view);
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void reset_floating(swayc_t *view);
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#endif
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			@ -1,18 +0,0 @@
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#ifndef  _SWAY_KEY_STATE_H
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#define  _SWAY_KEY_STATE_H
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#include <stdbool.h>
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#include <stdint.h>
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typedef uint32_t keycode;
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// returns true if key has been pressed, otherwise false
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bool check_key(keycode key);
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// sets a key as pressed
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void press_key(keycode key);
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// unsets a key as pressed
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void release_key(keycode key);
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#endif
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			@ -4,6 +4,7 @@
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#include <wlc/wlc.h>
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#include "list.h"
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#include "container.h"
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#include "focus.h"
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extern swayc_t root_container;
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			@ -26,5 +27,6 @@ void focus_view_for(swayc_t *ancestor, swayc_t *container);
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swayc_t *get_focused_container(swayc_t *parent);
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swayc_t *get_swayc_for_handle(wlc_handle handle, swayc_t *parent);
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swayc_t *get_swayc_in_direction(swayc_t *container, enum movement_direction dir);
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#endif
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			@ -243,7 +243,6 @@ static bool cmd_floating(struct sway_config *config, int argc, char **argv) {
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			}
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			// Refocus on the view once its been put back into the layout
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			arrange_windows(active_workspace, -1, -1);
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			return true;
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		}
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		set_focused_container(view);
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	}
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										74
									
								
								sway/focus.c
									
										
									
									
									
								
							
							
						
						
									
										74
									
								
								sway/focus.c
									
										
									
									
									
								
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			@ -3,6 +3,7 @@
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#include "focus.h"
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#include "log.h"
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#include "workspace.h"
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#include "layout.h"
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bool locked_container_focus = false;
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bool locked_view_focus = false;
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			@ -53,74 +54,13 @@ static void update_focus(swayc_t *c) {
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}
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bool move_focus(enum movement_direction direction) {
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	if (locked_container_focus) {
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		return false;
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	}
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	swayc_t *current = get_focused_container(&root_container);
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	if (current->type == C_VIEW
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		&& wlc_view_get_state(current->handle) & WLC_BIT_FULLSCREEN) {
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		return false;
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	}
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	swayc_t *parent = current->parent;
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	if (direction == MOVE_PARENT) {
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		if (parent->type == C_OUTPUT) {
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			sway_log(L_DEBUG, "Focus cannot move to parent");
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			return false;
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		} else {
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			sway_log(L_DEBUG, "Moving focus from %p:%ld to %p:%ld",
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				current, current->handle, parent, parent->handle);
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			set_focused_container(parent);
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			return true;
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		}
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	}
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	while (true) {
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		sway_log(L_DEBUG, "Moving focus away from %p", current);
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		// Test if we can even make a difference here
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		bool can_move = false;
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		int diff = 0;
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		if (direction == MOVE_LEFT || direction == MOVE_RIGHT) {
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			if (parent->layout == L_HORIZ || parent->type == C_ROOT) {
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				can_move = true;
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				diff = direction == MOVE_LEFT ? -1 : 1;
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			}
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		} else {
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			if (parent->layout == L_VERT) {
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				can_move = true;
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				diff = direction == MOVE_UP ? -1 : 1;
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			}
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		}
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		sway_log(L_DEBUG, "Can move? %s", can_move ? "yes" : "no");
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		if (can_move) {
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			int i;
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			for (i = 0; i < parent->children->length; ++i) {
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				swayc_t *child = parent->children->items[i];
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				if (child == current) {
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					break;
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				}
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			}
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			int desired = i + diff;
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			sway_log(L_DEBUG, "Moving from %d to %d", i, desired);
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			if (desired < 0 || desired >= parent->children->length) {
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				can_move = false;
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			} else {
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				swayc_t *newview = parent->children->items[desired];
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				set_focused_container(get_focused_view(newview));
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				return true;
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			}
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		}
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		if (!can_move) {
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			sway_log(L_DEBUG, "Can't move at current level, moving up tree");
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			current = parent;
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			parent = parent->parent;
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			if (!parent) {
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				// Nothing we can do
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				return false;
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			}
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		}
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	swayc_t *view = get_swayc_in_direction(
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			get_focused_container(&root_container), direction);
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	if (view) {
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		set_focused_container(view);
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		return true;
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	}
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	return false;
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}
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swayc_t *get_focused_container(swayc_t *parent) {
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			@ -13,16 +13,10 @@
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#include "workspace.h"
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#include "container.h"
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#include "focus.h"
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#include "key_state.h"
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#include "input_state.h"
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static struct wlc_origin mouse_origin;
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static bool m1_held = false;
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static bool dragging = false;
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static bool m2_held = false;
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static bool resizing = false;
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static bool lock_left, lock_right, lock_top, lock_bottom = false;
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static bool pointer_test(swayc_t *view, void *_origin) {
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	const struct wlc_origin *origin = _origin;
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	// Determine the output that the view is under
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			@ -88,29 +82,6 @@ swayc_t *container_under_pointer(void) {
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	return lookup;
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}
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static struct wlc_geometry saved_floating;
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static void start_floating(swayc_t *view) {
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	if (view->is_floating) {
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		saved_floating.origin.x = view->x;
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		saved_floating.origin.y = view->y;
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		saved_floating.size.w = view->width;
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		saved_floating.size.h = view->height;
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	}
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}
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static void reset_floating(swayc_t *view) {
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	if (view->is_floating) {
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		view->x = saved_floating.origin.x;
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		view->y = saved_floating.origin.y;
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		view->width = saved_floating.size.w;
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		view->height = saved_floating.size.h;
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		arrange_windows(view->parent, -1, -1);
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	}
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	dragging = resizing = false;
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	lock_left = lock_right = lock_top = lock_bottom = false;
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}
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/* Handles */
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static bool handle_output_created(wlc_handle output) {
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			@ -327,7 +298,8 @@ static bool handle_key(wlc_handle view, uint32_t time, const struct wlc_modifier
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	}
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	// Revert floating container back to original position on keypress
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	if (state == WLC_KEY_STATE_PRESSED && (dragging || resizing)) {
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	if (state == WLC_KEY_STATE_PRESSED &&
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			(pointer_state.floating.drag || pointer_state.floating.resize)) {
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		reset_floating(get_focused_view(&root_container));
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	}
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			@ -396,7 +368,7 @@ static bool handle_pointer_motion(wlc_handle handle, uint32_t time, const struct
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	// Do checks to determine if proper keys are being held
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	swayc_t *view = get_focused_view(active_workspace);
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	uint32_t edge = 0;
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	if (dragging && view) {
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	if (pointer_state.floating.drag && view) {
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		if (view->is_floating) {
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			int dx = mouse_origin.x - prev_pos.x;
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			int dy = mouse_origin.y - prev_pos.y;
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			@ -404,7 +376,7 @@ static bool handle_pointer_motion(wlc_handle handle, uint32_t time, const struct
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			view->y += dy;
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			changed_floating = true;
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		}
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	} else if (resizing && view) {
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	} else if (pointer_state.floating.resize && view) {
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		if (view->is_floating) {
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			int dx = mouse_origin.x - prev_pos.x;
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			int dy = mouse_origin.y - prev_pos.y;
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			@ -415,24 +387,24 @@ static bool handle_pointer_motion(wlc_handle handle, uint32_t time, const struct
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			int midway_x = view->x + view->width/2;
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			int midway_y = view->y + view->height/2;
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			if (dx < 0) {
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				if (!lock_right) {
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				if (!pointer_state.lock.right) {
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					if (view->width > min_sane_w) {
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						changed_floating = true;
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						view->width += dx;
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						edge += WLC_RESIZE_EDGE_RIGHT;
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					}
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				} else if (mouse_origin.x < midway_x && !lock_left) {
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				} else if (mouse_origin.x < midway_x && !pointer_state.lock.left) {
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					changed_floating = true;
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					view->x += dx;
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					view->width -= dx;
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					edge += WLC_RESIZE_EDGE_LEFT;
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				}
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			} else if (dx > 0) {
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				if (mouse_origin.x > midway_x && !lock_right) {
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				if (mouse_origin.x > midway_x && !pointer_state.lock.right) {
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					changed_floating = true;
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					view->width += dx;
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					edge += WLC_RESIZE_EDGE_RIGHT;
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				} else if (!lock_left) {
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				} else if (!pointer_state.lock.left) {
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					if (view->width > min_sane_w) {
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						changed_floating = true;
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						view->x += dx;
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			@ -443,24 +415,24 @@ static bool handle_pointer_motion(wlc_handle handle, uint32_t time, const struct
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			}
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			if (dy < 0) {
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				if (!lock_bottom) {
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				if (!pointer_state.lock.bottom) {
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					if (view->height > min_sane_h) {
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						changed_floating = true;
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						view->height += dy;
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						edge += WLC_RESIZE_EDGE_BOTTOM;
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					}
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				} else if (mouse_origin.y < midway_y && !lock_top) {
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				} else if (mouse_origin.y < midway_y && !pointer_state.lock.top) {
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					changed_floating = true;
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					view->y += dy;
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					view->height -= dy;
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					edge += WLC_RESIZE_EDGE_TOP;
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				}
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			} else if (dy > 0) {
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				if (mouse_origin.y > midway_y && !lock_bottom) {
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				if (mouse_origin.y > midway_y && !pointer_state.lock.bottom) {
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					changed_floating = true;
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					view->height += dy;
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					edge += WLC_RESIZE_EDGE_BOTTOM;
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				} else if (!lock_top) {
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				} else if (!pointer_state.lock.top) {
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					if (view->height > min_sane_h) {
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						changed_floating = true;
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						view->y += dy;
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| 
						 | 
				
			
			@ -474,7 +446,8 @@ static bool handle_pointer_motion(wlc_handle handle, uint32_t time, const struct
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	if (config->focus_follows_mouse && prev_handle != handle) {
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		//Dont change focus if fullscreen
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		swayc_t *focused = get_focused_view(view);
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		if (!(focused->type == C_VIEW && wlc_view_get_state(focused->handle) & WLC_BIT_FULLSCREEN) && !(m1_held || m2_held)) {
 | 
			
		||||
		if (!(focused->type == C_VIEW && wlc_view_get_state(focused->handle) & WLC_BIT_FULLSCREEN)
 | 
			
		||||
				&& !(pointer_state.l_held || pointer_state.r_held)) {
 | 
			
		||||
			set_focused_container(container_under_pointer());
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
| 
						 | 
				
			
			@ -497,13 +470,6 @@ static bool handle_pointer_motion(wlc_handle handle, uint32_t time, const struct
 | 
			
		|||
	return false;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
enum pointer_values {
 | 
			
		||||
	M_LEFT_CLICK = 272,
 | 
			
		||||
	M_RIGHT_CLICK = 273,
 | 
			
		||||
	M_SCROLL_CLICK = 274,
 | 
			
		||||
	M_SCROLL_UP = 275,
 | 
			
		||||
	M_SCROLL_DOWN = 276,
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
static bool handle_pointer_button(wlc_handle view, uint32_t time, const struct wlc_modifiers *modifiers,
 | 
			
		||||
		uint32_t button, enum wlc_button_state state, const struct wlc_origin *origin) {
 | 
			
		||||
| 
						 | 
				
			
			@ -515,10 +481,10 @@ static bool handle_pointer_button(wlc_handle view, uint32_t time, const struct w
 | 
			
		|||
	if (state == WLC_BUTTON_STATE_PRESSED) {
 | 
			
		||||
		sway_log(L_DEBUG, "Mouse button %u pressed", button);
 | 
			
		||||
		if (button == M_LEFT_CLICK) {
 | 
			
		||||
			m1_held = true;
 | 
			
		||||
			pointer_state.l_held = true;
 | 
			
		||||
		}
 | 
			
		||||
		if (button == M_RIGHT_CLICK) {
 | 
			
		||||
			m2_held = true;
 | 
			
		||||
			pointer_state.r_held = true;
 | 
			
		||||
		}
 | 
			
		||||
		swayc_t *pointer = container_under_pointer();
 | 
			
		||||
		set_focused_container(pointer);
 | 
			
		||||
| 
						 | 
				
			
			@ -533,30 +499,31 @@ static bool handle_pointer_button(wlc_handle view, uint32_t time, const struct w
 | 
			
		|||
			}
 | 
			
		||||
			arrange_windows(pointer->parent, -1, -1);
 | 
			
		||||
			if (modifiers->mods & config->floating_mod) {
 | 
			
		||||
				dragging = m1_held;
 | 
			
		||||
				resizing = m2_held;
 | 
			
		||||
				int midway_x = pointer->x + pointer->width/2;
 | 
			
		||||
				int midway_y = pointer->y + pointer->height/2;
 | 
			
		||||
				lock_bottom = origin->y < midway_y;
 | 
			
		||||
				lock_top = !lock_bottom;
 | 
			
		||||
				lock_right = origin->x < midway_x;
 | 
			
		||||
				lock_left = !lock_right;
 | 
			
		||||
 | 
			
		||||
				pointer_state.floating.drag = pointer_state.l_held;
 | 
			
		||||
				pointer_state.floating.resize = pointer_state.r_held;
 | 
			
		||||
				pointer_state.lock.bottom = origin->y < midway_y;
 | 
			
		||||
				pointer_state.lock.top = !pointer_state.lock.bottom;
 | 
			
		||||
				pointer_state.lock.right = origin->x < midway_x;
 | 
			
		||||
				pointer_state.lock.left = !pointer_state.lock.right;
 | 
			
		||||
				start_floating(pointer);
 | 
			
		||||
			}
 | 
			
		||||
			//Dont want pointer sent to window while dragging or resizing
 | 
			
		||||
			return (dragging || resizing);
 | 
			
		||||
			return (pointer_state.floating.drag || pointer_state.floating.resize);
 | 
			
		||||
		}
 | 
			
		||||
		return (pointer && pointer != focused);
 | 
			
		||||
	} else {
 | 
			
		||||
		sway_log(L_DEBUG, "Mouse button %u released", button);
 | 
			
		||||
		if (button == M_LEFT_CLICK) {
 | 
			
		||||
			m1_held = false;
 | 
			
		||||
			dragging = false;
 | 
			
		||||
			pointer_state.l_held = false;
 | 
			
		||||
			pointer_state.floating.drag = false;
 | 
			
		||||
		}
 | 
			
		||||
		if (button == M_RIGHT_CLICK) {
 | 
			
		||||
			m2_held = false;
 | 
			
		||||
			resizing = false;
 | 
			
		||||
			lock_top = lock_bottom = lock_left = lock_right = false;
 | 
			
		||||
			pointer_state.r_held = false;
 | 
			
		||||
			pointer_state.floating.resize = false;
 | 
			
		||||
			pointer_state.lock = (struct pointer_lock){false ,false ,false ,false};
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	return false;
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
							
								
								
									
										70
									
								
								sway/input_state.c
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										70
									
								
								sway/input_state.c
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,70 @@
 | 
			
		|||
#include <string.h>
 | 
			
		||||
#include <stdbool.h>
 | 
			
		||||
#include <ctype.h>
 | 
			
		||||
 | 
			
		||||
#include "input_state.h"
 | 
			
		||||
 | 
			
		||||
enum { KEY_STATE_MAX_LENGTH = 64 };
 | 
			
		||||
 | 
			
		||||
static keycode key_state_array[KEY_STATE_MAX_LENGTH];
 | 
			
		||||
static uint8_t key_state_length = 0;
 | 
			
		||||
 | 
			
		||||
static uint8_t find_key(keycode key) {
 | 
			
		||||
	int i;
 | 
			
		||||
	for (i = 0; i < key_state_length; ++i) {
 | 
			
		||||
		if (key_state_array[i] == key) {
 | 
			
		||||
			break;
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	return i;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool check_key(keycode key) {
 | 
			
		||||
	return find_key(key) < key_state_length;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void press_key(keycode key) {
 | 
			
		||||
	// Check if key exists
 | 
			
		||||
	if (!check_key(key)) {
 | 
			
		||||
		// Check that we dont exceed buffer length
 | 
			
		||||
		if (key_state_length < KEY_STATE_MAX_LENGTH) {
 | 
			
		||||
			key_state_array[key_state_length++] = key;
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void release_key(keycode key) {
 | 
			
		||||
	uint8_t index = find_key(key);
 | 
			
		||||
	if (index < key_state_length) {
 | 
			
		||||
		//shift it over and remove key
 | 
			
		||||
		memmove(&key_state_array[index],
 | 
			
		||||
				&key_state_array[index + 1],
 | 
			
		||||
				sizeof(*key_state_array) * (--key_state_length - index));
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
struct pointer_state pointer_state = {0, 0, {0, 0}, {0, 0, 0, 0}};
 | 
			
		||||
 | 
			
		||||
static struct wlc_geometry saved_floating;
 | 
			
		||||
 | 
			
		||||
void start_floating(swayc_t *view) {
 | 
			
		||||
	if (view->is_floating) {
 | 
			
		||||
		saved_floating.origin.x = view->x;
 | 
			
		||||
		saved_floating.origin.y = view->y;
 | 
			
		||||
		saved_floating.size.w = view->width;
 | 
			
		||||
		saved_floating.size.h = view->height;
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void reset_floating(swayc_t *view) {
 | 
			
		||||
	if (view->is_floating) {
 | 
			
		||||
		view->x = saved_floating.origin.x;
 | 
			
		||||
		view->y = saved_floating.origin.y;
 | 
			
		||||
		view->width = saved_floating.size.w;
 | 
			
		||||
		view->height = saved_floating.size.h;
 | 
			
		||||
		arrange_windows(view->parent, -1, -1);
 | 
			
		||||
	}
 | 
			
		||||
	pointer_state.floating = (struct pointer_floating){0,0};
 | 
			
		||||
	pointer_state.lock = (struct pointer_lock){0,0,0,0};
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -1,52 +0,0 @@
 | 
			
		|||
#include <string.h>
 | 
			
		||||
#include <stdbool.h>
 | 
			
		||||
#include <ctype.h>
 | 
			
		||||
 | 
			
		||||
#include "key_state.h"
 | 
			
		||||
 | 
			
		||||
enum { KEY_STATE_MAX_LENGTH = 64 };
 | 
			
		||||
 | 
			
		||||
static keycode key_state_array[KEY_STATE_MAX_LENGTH];
 | 
			
		||||
static uint8_t key_state_length = 0;
 | 
			
		||||
 | 
			
		||||
static uint8_t find_key(keycode key)
 | 
			
		||||
{
 | 
			
		||||
	int i;
 | 
			
		||||
	for (i = 0; i < key_state_length; ++i)
 | 
			
		||||
	{
 | 
			
		||||
		if (key_state_array[i] == key)
 | 
			
		||||
		{
 | 
			
		||||
			break;
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	return i;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool check_key(keycode key)
 | 
			
		||||
{
 | 
			
		||||
	return find_key(key) < key_state_length;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void press_key(keycode key)
 | 
			
		||||
{
 | 
			
		||||
	// Check if key exists
 | 
			
		||||
	if (!check_key(key))
 | 
			
		||||
	{
 | 
			
		||||
		// Check that we dont exceed buffer length
 | 
			
		||||
		if (key_state_length < KEY_STATE_MAX_LENGTH) {
 | 
			
		||||
			key_state_array[key_state_length++] = key;
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void release_key(keycode key)
 | 
			
		||||
{
 | 
			
		||||
	uint8_t index = find_key(key);
 | 
			
		||||
	if (index < key_state_length)
 | 
			
		||||
	{
 | 
			
		||||
		//shift it over and remove key
 | 
			
		||||
		memmove(&key_state_array[index],
 | 
			
		||||
				&key_state_array[index + 1],
 | 
			
		||||
				sizeof(*key_state_array) * (--key_state_length - index));
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -298,3 +298,54 @@ swayc_t *get_swayc_for_handle(wlc_handle handle, swayc_t *parent) {
 | 
			
		|||
	return NULL;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
swayc_t *get_swayc_in_direction(swayc_t *container, enum movement_direction dir) {
 | 
			
		||||
	swayc_t *parent = container->parent;
 | 
			
		||||
 | 
			
		||||
	if (dir == MOVE_PARENT) {
 | 
			
		||||
		if (parent->type == C_OUTPUT) {
 | 
			
		||||
			return NULL;
 | 
			
		||||
		} else {
 | 
			
		||||
			return parent;
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	while (true) {
 | 
			
		||||
		// Test if we can even make a difference here
 | 
			
		||||
		bool can_move = false;
 | 
			
		||||
		int diff = 0;
 | 
			
		||||
		if (dir == MOVE_LEFT || dir == MOVE_RIGHT) {
 | 
			
		||||
			if (parent->layout == L_HORIZ || parent->type == C_ROOT) {
 | 
			
		||||
				can_move = true;
 | 
			
		||||
				diff = dir == MOVE_LEFT ? -1 : 1;
 | 
			
		||||
			}
 | 
			
		||||
		} else {
 | 
			
		||||
			if (parent->layout == L_VERT) {
 | 
			
		||||
				can_move = true;
 | 
			
		||||
				diff = dir == MOVE_UP ? -1 : 1;
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		if (can_move) {
 | 
			
		||||
			int i;
 | 
			
		||||
			for (i = 0; i < parent->children->length; ++i) {
 | 
			
		||||
				swayc_t *child = parent->children->items[i];
 | 
			
		||||
				if (child == container) {
 | 
			
		||||
					break;
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			int desired = i + diff;
 | 
			
		||||
			if (desired < 0 || desired >= parent->children->length) {
 | 
			
		||||
				can_move = false;
 | 
			
		||||
			} else {
 | 
			
		||||
				return parent->children->items[desired];
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		if (!can_move) {
 | 
			
		||||
			sway_log(L_DEBUG, "Can't move at current level, moving up tree");
 | 
			
		||||
			container = parent;
 | 
			
		||||
			parent = parent->parent;
 | 
			
		||||
			if (!parent) {
 | 
			
		||||
				// Nothing we can do
 | 
			
		||||
				return NULL;
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
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