input state, find_container_in_direction

This commit is contained in:
taiyu 2015-08-19 20:22:15 -07:00
parent 470b4dfbae
commit 5ff0619ca1
10 changed files with 211 additions and 203 deletions

View file

@ -13,16 +13,10 @@
#include "workspace.h"
#include "container.h"
#include "focus.h"
#include "key_state.h"
#include "input_state.h"
static struct wlc_origin mouse_origin;
static bool m1_held = false;
static bool dragging = false;
static bool m2_held = false;
static bool resizing = false;
static bool lock_left, lock_right, lock_top, lock_bottom = false;
static bool pointer_test(swayc_t *view, void *_origin) {
const struct wlc_origin *origin = _origin;
// Determine the output that the view is under
@ -88,29 +82,6 @@ swayc_t *container_under_pointer(void) {
return lookup;
}
static struct wlc_geometry saved_floating;
static void start_floating(swayc_t *view) {
if (view->is_floating) {
saved_floating.origin.x = view->x;
saved_floating.origin.y = view->y;
saved_floating.size.w = view->width;
saved_floating.size.h = view->height;
}
}
static void reset_floating(swayc_t *view) {
if (view->is_floating) {
view->x = saved_floating.origin.x;
view->y = saved_floating.origin.y;
view->width = saved_floating.size.w;
view->height = saved_floating.size.h;
arrange_windows(view->parent, -1, -1);
}
dragging = resizing = false;
lock_left = lock_right = lock_top = lock_bottom = false;
}
/* Handles */
static bool handle_output_created(wlc_handle output) {
@ -327,7 +298,8 @@ static bool handle_key(wlc_handle view, uint32_t time, const struct wlc_modifier
}
// Revert floating container back to original position on keypress
if (state == WLC_KEY_STATE_PRESSED && (dragging || resizing)) {
if (state == WLC_KEY_STATE_PRESSED &&
(pointer_state.floating.drag || pointer_state.floating.resize)) {
reset_floating(get_focused_view(&root_container));
}
@ -396,7 +368,7 @@ static bool handle_pointer_motion(wlc_handle handle, uint32_t time, const struct
// Do checks to determine if proper keys are being held
swayc_t *view = get_focused_view(active_workspace);
uint32_t edge = 0;
if (dragging && view) {
if (pointer_state.floating.drag && view) {
if (view->is_floating) {
int dx = mouse_origin.x - prev_pos.x;
int dy = mouse_origin.y - prev_pos.y;
@ -404,7 +376,7 @@ static bool handle_pointer_motion(wlc_handle handle, uint32_t time, const struct
view->y += dy;
changed_floating = true;
}
} else if (resizing && view) {
} else if (pointer_state.floating.resize && view) {
if (view->is_floating) {
int dx = mouse_origin.x - prev_pos.x;
int dy = mouse_origin.y - prev_pos.y;
@ -415,24 +387,24 @@ static bool handle_pointer_motion(wlc_handle handle, uint32_t time, const struct
int midway_x = view->x + view->width/2;
int midway_y = view->y + view->height/2;
if (dx < 0) {
if (!lock_right) {
if (!pointer_state.lock.right) {
if (view->width > min_sane_w) {
changed_floating = true;
view->width += dx;
edge += WLC_RESIZE_EDGE_RIGHT;
}
} else if (mouse_origin.x < midway_x && !lock_left) {
} else if (mouse_origin.x < midway_x && !pointer_state.lock.left) {
changed_floating = true;
view->x += dx;
view->width -= dx;
edge += WLC_RESIZE_EDGE_LEFT;
}
} else if (dx > 0) {
if (mouse_origin.x > midway_x && !lock_right) {
if (mouse_origin.x > midway_x && !pointer_state.lock.right) {
changed_floating = true;
view->width += dx;
edge += WLC_RESIZE_EDGE_RIGHT;
} else if (!lock_left) {
} else if (!pointer_state.lock.left) {
if (view->width > min_sane_w) {
changed_floating = true;
view->x += dx;
@ -443,24 +415,24 @@ static bool handle_pointer_motion(wlc_handle handle, uint32_t time, const struct
}
if (dy < 0) {
if (!lock_bottom) {
if (!pointer_state.lock.bottom) {
if (view->height > min_sane_h) {
changed_floating = true;
view->height += dy;
edge += WLC_RESIZE_EDGE_BOTTOM;
}
} else if (mouse_origin.y < midway_y && !lock_top) {
} else if (mouse_origin.y < midway_y && !pointer_state.lock.top) {
changed_floating = true;
view->y += dy;
view->height -= dy;
edge += WLC_RESIZE_EDGE_TOP;
}
} else if (dy > 0) {
if (mouse_origin.y > midway_y && !lock_bottom) {
if (mouse_origin.y > midway_y && !pointer_state.lock.bottom) {
changed_floating = true;
view->height += dy;
edge += WLC_RESIZE_EDGE_BOTTOM;
} else if (!lock_top) {
} else if (!pointer_state.lock.top) {
if (view->height > min_sane_h) {
changed_floating = true;
view->y += dy;
@ -474,7 +446,8 @@ static bool handle_pointer_motion(wlc_handle handle, uint32_t time, const struct
if (config->focus_follows_mouse && prev_handle != handle) {
//Dont change focus if fullscreen
swayc_t *focused = get_focused_view(view);
if (!(focused->type == C_VIEW && wlc_view_get_state(focused->handle) & WLC_BIT_FULLSCREEN) && !(m1_held || m2_held)) {
if (!(focused->type == C_VIEW && wlc_view_get_state(focused->handle) & WLC_BIT_FULLSCREEN)
&& !(pointer_state.l_held || pointer_state.r_held)) {
set_focused_container(container_under_pointer());
}
}
@ -497,13 +470,6 @@ static bool handle_pointer_motion(wlc_handle handle, uint32_t time, const struct
return false;
}
enum pointer_values {
M_LEFT_CLICK = 272,
M_RIGHT_CLICK = 273,
M_SCROLL_CLICK = 274,
M_SCROLL_UP = 275,
M_SCROLL_DOWN = 276,
};
static bool handle_pointer_button(wlc_handle view, uint32_t time, const struct wlc_modifiers *modifiers,
uint32_t button, enum wlc_button_state state, const struct wlc_origin *origin) {
@ -515,10 +481,10 @@ static bool handle_pointer_button(wlc_handle view, uint32_t time, const struct w
if (state == WLC_BUTTON_STATE_PRESSED) {
sway_log(L_DEBUG, "Mouse button %u pressed", button);
if (button == M_LEFT_CLICK) {
m1_held = true;
pointer_state.l_held = true;
}
if (button == M_RIGHT_CLICK) {
m2_held = true;
pointer_state.r_held = true;
}
swayc_t *pointer = container_under_pointer();
set_focused_container(pointer);
@ -533,30 +499,31 @@ static bool handle_pointer_button(wlc_handle view, uint32_t time, const struct w
}
arrange_windows(pointer->parent, -1, -1);
if (modifiers->mods & config->floating_mod) {
dragging = m1_held;
resizing = m2_held;
int midway_x = pointer->x + pointer->width/2;
int midway_y = pointer->y + pointer->height/2;
lock_bottom = origin->y < midway_y;
lock_top = !lock_bottom;
lock_right = origin->x < midway_x;
lock_left = !lock_right;
pointer_state.floating.drag = pointer_state.l_held;
pointer_state.floating.resize = pointer_state.r_held;
pointer_state.lock.bottom = origin->y < midway_y;
pointer_state.lock.top = !pointer_state.lock.bottom;
pointer_state.lock.right = origin->x < midway_x;
pointer_state.lock.left = !pointer_state.lock.right;
start_floating(pointer);
}
//Dont want pointer sent to window while dragging or resizing
return (dragging || resizing);
return (pointer_state.floating.drag || pointer_state.floating.resize);
}
return (pointer && pointer != focused);
} else {
sway_log(L_DEBUG, "Mouse button %u released", button);
if (button == M_LEFT_CLICK) {
m1_held = false;
dragging = false;
pointer_state.l_held = false;
pointer_state.floating.drag = false;
}
if (button == M_RIGHT_CLICK) {
m2_held = false;
resizing = false;
lock_top = lock_bottom = lock_left = lock_right = false;
pointer_state.r_held = false;
pointer_state.floating.resize = false;
pointer_state.lock = (struct pointer_lock){false ,false ,false ,false};
}
}
return false;