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input state, find_container_in_direction
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parent
470b4dfbae
commit
5ff0619ca1
10 changed files with 211 additions and 203 deletions
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@ -13,16 +13,10 @@
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#include "workspace.h"
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#include "container.h"
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#include "focus.h"
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#include "key_state.h"
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#include "input_state.h"
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static struct wlc_origin mouse_origin;
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static bool m1_held = false;
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static bool dragging = false;
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static bool m2_held = false;
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static bool resizing = false;
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static bool lock_left, lock_right, lock_top, lock_bottom = false;
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static bool pointer_test(swayc_t *view, void *_origin) {
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const struct wlc_origin *origin = _origin;
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// Determine the output that the view is under
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@ -88,29 +82,6 @@ swayc_t *container_under_pointer(void) {
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return lookup;
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}
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static struct wlc_geometry saved_floating;
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static void start_floating(swayc_t *view) {
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if (view->is_floating) {
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saved_floating.origin.x = view->x;
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saved_floating.origin.y = view->y;
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saved_floating.size.w = view->width;
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saved_floating.size.h = view->height;
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}
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}
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static void reset_floating(swayc_t *view) {
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if (view->is_floating) {
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view->x = saved_floating.origin.x;
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view->y = saved_floating.origin.y;
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view->width = saved_floating.size.w;
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view->height = saved_floating.size.h;
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arrange_windows(view->parent, -1, -1);
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}
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dragging = resizing = false;
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lock_left = lock_right = lock_top = lock_bottom = false;
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}
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/* Handles */
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static bool handle_output_created(wlc_handle output) {
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@ -327,7 +298,8 @@ static bool handle_key(wlc_handle view, uint32_t time, const struct wlc_modifier
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}
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// Revert floating container back to original position on keypress
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if (state == WLC_KEY_STATE_PRESSED && (dragging || resizing)) {
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if (state == WLC_KEY_STATE_PRESSED &&
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(pointer_state.floating.drag || pointer_state.floating.resize)) {
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reset_floating(get_focused_view(&root_container));
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}
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@ -396,7 +368,7 @@ static bool handle_pointer_motion(wlc_handle handle, uint32_t time, const struct
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// Do checks to determine if proper keys are being held
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swayc_t *view = get_focused_view(active_workspace);
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uint32_t edge = 0;
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if (dragging && view) {
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if (pointer_state.floating.drag && view) {
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if (view->is_floating) {
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int dx = mouse_origin.x - prev_pos.x;
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int dy = mouse_origin.y - prev_pos.y;
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@ -404,7 +376,7 @@ static bool handle_pointer_motion(wlc_handle handle, uint32_t time, const struct
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view->y += dy;
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changed_floating = true;
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}
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} else if (resizing && view) {
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} else if (pointer_state.floating.resize && view) {
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if (view->is_floating) {
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int dx = mouse_origin.x - prev_pos.x;
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int dy = mouse_origin.y - prev_pos.y;
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@ -415,24 +387,24 @@ static bool handle_pointer_motion(wlc_handle handle, uint32_t time, const struct
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int midway_x = view->x + view->width/2;
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int midway_y = view->y + view->height/2;
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if (dx < 0) {
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if (!lock_right) {
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if (!pointer_state.lock.right) {
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if (view->width > min_sane_w) {
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changed_floating = true;
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view->width += dx;
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edge += WLC_RESIZE_EDGE_RIGHT;
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}
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} else if (mouse_origin.x < midway_x && !lock_left) {
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} else if (mouse_origin.x < midway_x && !pointer_state.lock.left) {
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changed_floating = true;
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view->x += dx;
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view->width -= dx;
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edge += WLC_RESIZE_EDGE_LEFT;
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}
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} else if (dx > 0) {
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if (mouse_origin.x > midway_x && !lock_right) {
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if (mouse_origin.x > midway_x && !pointer_state.lock.right) {
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changed_floating = true;
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view->width += dx;
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edge += WLC_RESIZE_EDGE_RIGHT;
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} else if (!lock_left) {
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} else if (!pointer_state.lock.left) {
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if (view->width > min_sane_w) {
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changed_floating = true;
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view->x += dx;
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@ -443,24 +415,24 @@ static bool handle_pointer_motion(wlc_handle handle, uint32_t time, const struct
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}
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if (dy < 0) {
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if (!lock_bottom) {
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if (!pointer_state.lock.bottom) {
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if (view->height > min_sane_h) {
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changed_floating = true;
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view->height += dy;
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edge += WLC_RESIZE_EDGE_BOTTOM;
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}
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} else if (mouse_origin.y < midway_y && !lock_top) {
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} else if (mouse_origin.y < midway_y && !pointer_state.lock.top) {
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changed_floating = true;
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view->y += dy;
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view->height -= dy;
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edge += WLC_RESIZE_EDGE_TOP;
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}
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} else if (dy > 0) {
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if (mouse_origin.y > midway_y && !lock_bottom) {
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if (mouse_origin.y > midway_y && !pointer_state.lock.bottom) {
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changed_floating = true;
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view->height += dy;
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edge += WLC_RESIZE_EDGE_BOTTOM;
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} else if (!lock_top) {
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} else if (!pointer_state.lock.top) {
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if (view->height > min_sane_h) {
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changed_floating = true;
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view->y += dy;
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@ -474,7 +446,8 @@ static bool handle_pointer_motion(wlc_handle handle, uint32_t time, const struct
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if (config->focus_follows_mouse && prev_handle != handle) {
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//Dont change focus if fullscreen
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swayc_t *focused = get_focused_view(view);
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if (!(focused->type == C_VIEW && wlc_view_get_state(focused->handle) & WLC_BIT_FULLSCREEN) && !(m1_held || m2_held)) {
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if (!(focused->type == C_VIEW && wlc_view_get_state(focused->handle) & WLC_BIT_FULLSCREEN)
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&& !(pointer_state.l_held || pointer_state.r_held)) {
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set_focused_container(container_under_pointer());
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}
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}
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@ -497,13 +470,6 @@ static bool handle_pointer_motion(wlc_handle handle, uint32_t time, const struct
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return false;
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}
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enum pointer_values {
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M_LEFT_CLICK = 272,
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M_RIGHT_CLICK = 273,
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M_SCROLL_CLICK = 274,
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M_SCROLL_UP = 275,
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M_SCROLL_DOWN = 276,
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};
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static bool handle_pointer_button(wlc_handle view, uint32_t time, const struct wlc_modifiers *modifiers,
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uint32_t button, enum wlc_button_state state, const struct wlc_origin *origin) {
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@ -515,10 +481,10 @@ static bool handle_pointer_button(wlc_handle view, uint32_t time, const struct w
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if (state == WLC_BUTTON_STATE_PRESSED) {
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sway_log(L_DEBUG, "Mouse button %u pressed", button);
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if (button == M_LEFT_CLICK) {
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m1_held = true;
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pointer_state.l_held = true;
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}
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if (button == M_RIGHT_CLICK) {
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m2_held = true;
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pointer_state.r_held = true;
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}
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swayc_t *pointer = container_under_pointer();
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set_focused_container(pointer);
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@ -533,30 +499,31 @@ static bool handle_pointer_button(wlc_handle view, uint32_t time, const struct w
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}
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arrange_windows(pointer->parent, -1, -1);
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if (modifiers->mods & config->floating_mod) {
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dragging = m1_held;
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resizing = m2_held;
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int midway_x = pointer->x + pointer->width/2;
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int midway_y = pointer->y + pointer->height/2;
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lock_bottom = origin->y < midway_y;
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lock_top = !lock_bottom;
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lock_right = origin->x < midway_x;
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lock_left = !lock_right;
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pointer_state.floating.drag = pointer_state.l_held;
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pointer_state.floating.resize = pointer_state.r_held;
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pointer_state.lock.bottom = origin->y < midway_y;
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pointer_state.lock.top = !pointer_state.lock.bottom;
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pointer_state.lock.right = origin->x < midway_x;
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pointer_state.lock.left = !pointer_state.lock.right;
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start_floating(pointer);
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}
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//Dont want pointer sent to window while dragging or resizing
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return (dragging || resizing);
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return (pointer_state.floating.drag || pointer_state.floating.resize);
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}
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return (pointer && pointer != focused);
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} else {
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sway_log(L_DEBUG, "Mouse button %u released", button);
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if (button == M_LEFT_CLICK) {
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m1_held = false;
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dragging = false;
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pointer_state.l_held = false;
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pointer_state.floating.drag = false;
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}
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if (button == M_RIGHT_CLICK) {
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m2_held = false;
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resizing = false;
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lock_top = lock_bottom = lock_left = lock_right = false;
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pointer_state.r_held = false;
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pointer_state.floating.resize = false;
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pointer_state.lock = (struct pointer_lock){false ,false ,false ,false};
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}
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}
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return false;
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