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swaynag: call swaynag_destroy on clean exit
And fix the fallout of the swaynag_destroy having evolved without being tested: * wl_display_disconnect was called too early * `button_close` and `swaynag.details.button_details` needed to be heap allocated, since they are added to swaynag.buttons, and all entries of swaynag.buttons are freed in swaynag_destroy * To keep things simpler, disconnect the lifetime of the 'Toggle details' button text config setting from the button itself.
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2f2cdd60de
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4 changed files with 19 additions and 18 deletions
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@ -483,10 +483,6 @@ void swaynag_run(struct swaynag *swaynag) {
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&& wl_display_dispatch(swaynag->display) != -1) {
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// This is intentionally left blank
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}
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if (swaynag->display) {
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wl_display_disconnect(swaynag->display);
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}
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}
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void swaynag_destroy(struct swaynag *swaynag) {
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@ -501,6 +497,7 @@ void swaynag_destroy(struct swaynag *swaynag) {
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}
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list_free(swaynag->buttons);
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free(swaynag->details.message);
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free(swaynag->details.details_text);
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free(swaynag->details.button_up.text);
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free(swaynag->details.button_down.text);
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@ -541,4 +538,8 @@ void swaynag_destroy(struct swaynag *swaynag) {
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if (swaynag->shm) {
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wl_shm_destroy(swaynag->shm);
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}
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if (swaynag->display) {
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wl_display_disconnect(swaynag->display);
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}
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}
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