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input/tablet: add seatop_down entry for tablet input
Currently, when tablet input exits a window during an implicit grab, it passes focus to another window. For instance, this is problematic when trying to drag a scrollbar, and exiting the window — the scrollbar motion stops. Additionally, without `focus_follows_mouse no`, the tablet passes focus to whatever surface it goes over regardless of if there is an active implicit. If the tablet is over a surface that does not bind tablet handlers, sway will fall back to pointer emulation, and all of this works fine. It probably should have consistent behavior between emulated and not-emulated input, though. This commit adds a condition for entering seatop_down when a tablet's tool tip goes down, and exiting when it goes up. Since events won't be routed through seatop_default, this prevents windows losing focus during implicit grabs. Closes #5302.
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c632d47bf8
commit
5d13f647f9
5 changed files with 73 additions and 1 deletions
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@ -23,6 +23,8 @@ struct sway_seatop_impl {
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void (*rebase)(struct sway_seat *seat, uint32_t time_msec);
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void (*tablet_tool_motion)(struct sway_seat *seat,
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struct sway_tablet_tool *tool, uint32_t time_msec, double dx, double dy);
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void (*tablet_tool_tip)(struct sway_seat *seat, struct sway_tablet_tool *tool,
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uint32_t time_msec, enum wlr_tablet_tool_tip_state state);
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void (*end)(struct sway_seat *seat);
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void (*unref)(struct sway_seat *seat, struct sway_container *con);
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void (*render)(struct sway_seat *seat, struct sway_output *output,
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@ -269,6 +271,10 @@ void seatop_pointer_motion(struct sway_seat *seat, uint32_t time_msec,
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void seatop_pointer_axis(struct sway_seat *seat,
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struct wlr_event_pointer_axis *event);
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void seatop_tablet_tool_tip(struct sway_seat *seat,
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struct sway_tablet_tool *tool, uint32_t time_msec,
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enum wlr_tablet_tool_tip_state state);
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void seatop_tablet_tool_motion(struct sway_seat *seat,
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struct sway_tablet_tool *tool, uint32_t time_msec, double dx, double dy);
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