input: Query scene graph for relevant surface/node intersections

This commit is contained in:
Alexander Orzechowski 2023-11-23 10:09:48 -05:00 committed by Kirill Primak
parent 946fc80945
commit 5b8b505af5
7 changed files with 93 additions and 412 deletions

View file

@ -12,6 +12,9 @@
enum sway_scene_descriptor_type {
SWAY_SCENE_DESC_BUFFER_TIMER,
SWAY_SCENE_DESC_NON_INTERACTIVE,
SWAY_SCENE_DESC_CONTAINER,
SWAY_SCENE_DESC_VIEW,
SWAY_SCENE_DESC_DRAG_ICON,
};

View file

@ -172,19 +172,6 @@ void container_begin_destroy(struct sway_container *con);
struct sway_container *container_find_child(struct sway_container *container,
bool (*test)(struct sway_container *view, void *data), void *data);
/**
* Find a container at the given coordinates. Returns the surface and
* surface-local coordinates of the given layout coordinates if the container
* is a view and the view contains a surface at those coordinates.
*/
struct sway_container *container_at(struct sway_workspace *workspace,
double lx, double ly, struct wlr_surface **surface,
double *sx, double *sy);
struct sway_container *tiling_container_at(
struct sway_node *parent, double lx, double ly,
struct wlr_surface **surface, double *sx, double *sy);
void container_for_each_child(struct sway_container *container,
void (*f)(struct sway_container *container, void *data), void *data);

View file

@ -35,6 +35,10 @@ struct sway_root {
// staging node will be visible.
struct wlr_scene_tree *staging;
// tree containing all layers the compositor will render. Cursor handling
// will end up iterating this tree.
struct wlr_scene_tree *layer_tree;
struct {
struct wlr_scene_tree *tiling;
struct wlr_scene_tree *floating;