Implement borders

The borders are implemented as a surface/buffer attached to each view
which is sent to and rendered by wlc in the view_pre_render callback.

All the drawing logic is handled in sway/border.c and all the logic for
calculating the geometry of the border/view is handled in
`update_geometry` in sway/layout.c (same place as gaps are calculated).
This commit is contained in:
Mikkel Oscar Lyderik 2016-03-29 14:47:30 +02:00
parent 3b05f92f76
commit 5a13cb0ed1
12 changed files with 386 additions and 149 deletions

View file

@ -7,6 +7,7 @@
#include "config.h"
#include "input_state.h"
#include "ipc-server.h"
#include "border.h"
bool locked_container_focus = false;
bool locked_view_focus = false;
@ -130,6 +131,7 @@ bool set_focused_container(swayc_t *c) {
// unactivate previous focus
if (focused->type == C_VIEW) {
wlc_view_set_state(focused->handle, WLC_BIT_ACTIVATED, false);
update_view_border(focused);
}
// activate current focus
if (p->type == C_VIEW) {
@ -137,6 +139,7 @@ bool set_focused_container(swayc_t *c) {
// set focus if view_focus is unlocked
if (!locked_view_focus) {
wlc_view_focus(p->handle);
update_view_border(p);
}
}
} else if (p->type == C_WORKSPACE) {