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Implement borders
The borders are implemented as a surface/buffer attached to each view which is sent to and rendered by wlc in the view_pre_render callback. All the drawing logic is handled in sway/border.c and all the logic for calculating the geometry of the border/view is handled in `update_geometry` in sway/layout.c (same place as gaps are calculated).
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#ifndef _SWAY_RENDER_H
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#define _SWAY_RENDER_H
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#include <wlc/wlc.h>
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#include "container.h"
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void render_view_borders(wlc_handle view);
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void update_view_border(swayc_t *view);
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#endif
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