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WIP: Atomic layout updates ground work
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16 changed files with 771 additions and 347 deletions
56
include/sway/desktop/transaction.h
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56
include/sway/desktop/transaction.h
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#ifndef _SWAY_TRANSACTION_H
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#define _SWAY_TRANSACTION_H
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#include "sway/tree/container.h"
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/**
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* Transactions enable us to perform atomic layout updates.
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*
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* When we want to make adjustments to the layout, we create a transaction.
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* A transaction contains a list of affected containers and their new state.
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* A state might contain a new size, or new border settings, or new parent/child
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* relationships.
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*
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* Calling transaction_commit() makes sway notify of all the affected clients
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* with their new sizes. We then wait for all the views to respond with their
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* new surface sizes. When all are ready, or when a timeout has passed, we apply
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* the updates all at the same time.
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*/
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struct sway_transaction {
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struct wl_event_source *timer;
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list_t *instructions; // struct sway_transaction_instruction *
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list_t *damage; // struct wlr_box *
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size_t num_waiting;
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};
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/**
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* Create a new transaction.
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*/
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struct sway_transaction *transaction_create(void);
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/**
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* Add a container's pending state to the transaction.
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*/
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void transaction_add_container(struct sway_transaction *transaction,
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struct sway_container *container);
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/**
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* Add a box to be damaged when the transaction is applied.
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* The box should be in layout coordinates.
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*/
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void transaction_add_damage(struct sway_transaction *transaction,
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struct wlr_box *box);
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/**
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* Submit a transaction to the client views for configuration.
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*/
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void transaction_commit(struct sway_transaction *transaction);
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/**
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* Notify the transaction system that a view is ready for the new layout.
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*
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* When all views in the transaction are ready, the layout will be applied.
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*/
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void transaction_notify_view_ready(struct sway_view *view, uint32_t serial);
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#endif
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@ -42,6 +42,8 @@ void output_damage_surface(struct sway_output *output, double ox, double oy,
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void output_damage_from_view(struct sway_output *output,
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struct sway_view *view);
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void output_damage_box(struct sway_output *output, struct wlr_box *box);
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void output_damage_whole_container(struct sway_output *output,
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struct sway_container *con);
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@ -1,18 +1,33 @@
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#ifndef _SWAY_ARRANGE_H
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#define _SWAY_ARRANGE_H
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#include "sway/desktop/transaction.h"
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struct sway_container;
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// Determine the root container's geometry, then iterate to everything below
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/**
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* Arrange layout for all the children of the given container, and add them to
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* the given transaction.
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*
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* Use this function if you need to arrange multiple sections of the tree in one
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* transaction.
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*/
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void arrange_windows(struct sway_container *container,
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struct sway_transaction *transaction);
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/**
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* Arrange layout for the given container and commit the transaction.
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*
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* This function is a wrapper around arrange_windows, and handles creating and
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* committing the transaction for you. Use this function if you're only doing
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* one arrange operation.
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*/
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void arrange_and_commit(struct sway_container *container);
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// These functions are temporary and are only here to make everything compile.
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// They are wrappers around arrange_and_commit.
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void arrange_root(void);
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// Determine the output's geometry, then iterate to everything below
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void arrange_output(struct sway_container *output);
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// Determine the workspace's geometry, then iterate to everything below
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void arrange_workspace(struct sway_container *workspace);
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// Arrange layout for all the children of the given workspace/container
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void arrange_children_of(struct sway_container *parent);
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void arrange_output(struct sway_container *container);
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void arrange_workspace(struct sway_container *container);
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void arrange_children_of(struct sway_container *container);
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#endif
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@ -54,6 +54,28 @@ struct sway_output;
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struct sway_workspace;
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struct sway_view;
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struct sway_container_state {
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// Container/swayc properties
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enum sway_container_layout layout;
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double swayc_x, swayc_y;
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double swayc_width, swayc_height;
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//struct sway_container *parent;
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//list_t *children;
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// View properties
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double view_x, view_y;
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double view_width, view_height;
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bool is_fullscreen;
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enum sway_container_border border;
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int border_thickness;
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bool border_top;
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bool border_bottom;
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bool border_left;
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bool border_right;
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};
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struct sway_container {
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union {
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// TODO: Encapsulate state for other node types as well like C_CONTAINER
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@ -69,6 +91,8 @@ struct sway_container {
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*/
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size_t id;
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struct sway_container_state pending;
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char *name; // The view's title (unformatted)
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char *formatted_title; // The title displayed in the title bar
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@ -246,4 +270,9 @@ void container_set_geometry_from_floating_view(struct sway_container *con);
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*/
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bool container_is_floating(struct sway_container *container);
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/**
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* Get a container's box in layout coordinates.
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*/
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struct wlr_box *container_get_box(struct sway_container *container);
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#endif
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@ -29,8 +29,8 @@ struct sway_view_impl {
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const char *(*get_string_prop)(struct sway_view *view,
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enum sway_view_prop prop);
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uint32_t (*get_int_prop)(struct sway_view *view, enum sway_view_prop prop);
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void (*configure)(struct sway_view *view, double lx, double ly, int width,
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int height);
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uint32_t (*configure)(struct sway_view *view, double lx, double ly,
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int width, int height);
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void (*set_activated)(struct sway_view *view, bool activated);
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void (*set_fullscreen)(struct sway_view *view, bool fullscreen);
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bool (*wants_floating)(struct sway_view *view);
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@ -70,6 +70,12 @@ struct sway_view {
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list_t *executed_criteria; // struct criteria *
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list_t *marks; // char *
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list_t *instructions; // struct sway_transaction_instruction *
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// If saved_texture is set, the main surface of the view will render this
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// texture instead of its own. This is used while waiting for transactions
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// to complete.
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struct wlr_texture *saved_texture;
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struct wlr_texture *marks_focused;
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struct wlr_texture *marks_focused_inactive;
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@ -103,8 +109,6 @@ struct sway_xdg_shell_v6_view {
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struct wl_listener map;
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struct wl_listener unmap;
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struct wl_listener destroy;
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int pending_width, pending_height;
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};
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struct sway_xdg_shell_view {
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@ -119,8 +123,6 @@ struct sway_xdg_shell_view {
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struct wl_listener map;
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struct wl_listener unmap;
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struct wl_listener destroy;
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int pending_width, pending_height;
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};
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struct sway_xwayland_view {
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@ -138,9 +140,6 @@ struct sway_xwayland_view {
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struct wl_listener map;
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struct wl_listener unmap;
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struct wl_listener destroy;
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int pending_lx, pending_ly;
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int pending_width, pending_height;
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};
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struct sway_xwayland_unmanaged {
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@ -212,7 +211,7 @@ uint32_t view_get_window_type(struct sway_view *view);
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const char *view_get_shell(struct sway_view *view);
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void view_configure(struct sway_view *view, double ox, double oy, int width,
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uint32_t view_configure(struct sway_view *view, double lx, double ly, int width,
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int height);
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/**
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