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Port input method and text input from rootston
This ports swaywm/wlroots#1203, swaywm/wlroots#1303, swaywm/wlroots#1308, swaywm/wlroots#1759 rootston part to sway. Co-Authored-By: Leo Chen <leo881003@gmail.com>
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7 changed files with 389 additions and 0 deletions
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@ -7,6 +7,7 @@
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#include <wlr/util/edges.h>
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#include "sway/config.h"
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#include "sway/input/input-manager.h"
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#include "sway/input/text_input.h"
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struct sway_seat;
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@ -86,6 +87,8 @@ struct sway_seat {
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list_t *deferred_bindings; // struct sway_binding
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struct sway_input_method_relay im_relay;
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struct wl_listener focus_destroy;
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struct wl_listener new_node;
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struct wl_listener request_start_drag;
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63
include/sway/input/text_input.h
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63
include/sway/input/text_input.h
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#ifndef _SWAY_INPUT_TEXT_INPUT_H
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#define _SWAY_INPUT_TEXT_INPUT_H
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#include <wlr/types/wlr_text_input_v3.h>
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#include <wlr/types/wlr_input_method_v2.h>
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#include <wlr/types/wlr_surface.h>
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#include "sway/input/seat.h"
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/**
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* The relay structure manages the relationship between text-input and
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* input_method interfaces on a given seat. Multiple text-input interfaces may
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* be bound to a relay, but at most one will be focused (reveiving events) at
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* a time. At most one input-method interface may be bound to the seat. The
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* relay manages life cycle of both sides. When both sides are present and
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* focused, the relay passes messages between them.
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*
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* Text input focus is a subset of keyboard focus - if the text-input is
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* in the focused state, wl_keyboard sent an enter as well. However, having
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* wl_keyboard focused doesn't mean that text-input will be focused.
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*/
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struct sway_input_method_relay {
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struct sway_seat *seat;
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struct wl_list text_inputs; // sway_text_input::link
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struct wlr_input_method_v2 *input_method; // doesn't have to be present
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struct wl_listener text_input_new;
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struct wl_listener text_input_enable;
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struct wl_listener text_input_commit;
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struct wl_listener text_input_disable;
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struct wl_listener text_input_destroy;
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struct wl_listener input_method_new;
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struct wl_listener input_method_commit;
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struct wl_listener input_method_destroy;
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};
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struct sway_text_input {
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struct sway_input_method_relay *relay;
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struct wlr_text_input_v3 *input;
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// The surface getting seat's focus. Stored for when text-input cannot
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// be sent an enter event immediately after getting focus, e.g. when
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// there's no input method available. Cleared once text-input is entered.
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struct wlr_surface *pending_focused_surface;
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struct wl_list link;
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struct wl_listener pending_focused_surface_destroy;
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};
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void sway_input_method_relay_init(struct sway_seat *seat,
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struct sway_input_method_relay *relay);
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// Updates currently focused surface. Surface must belong to the same seat.
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void sway_input_method_relay_set_focus(struct sway_input_method_relay *relay,
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struct wlr_surface *surface);
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struct sway_text_input *sway_text_input_create(
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struct sway_input_method_relay *relay,
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struct wlr_text_input_v3 *text_input);
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#endif
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@ -7,12 +7,14 @@
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#include <wlr/render/wlr_renderer.h>
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#include <wlr/types/wlr_compositor.h>
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#include <wlr/types/wlr_data_device.h>
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#include <wlr/types/wlr_input_method_v2.h>
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#include <wlr/types/wlr_layer_shell_v1.h>
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#include <wlr/types/wlr_output_management_v1.h>
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#include <wlr/types/wlr_output_power_management_v1.h>
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#include <wlr/types/wlr_presentation_time.h>
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#include <wlr/types/wlr_relative_pointer_v1.h>
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#include <wlr/types/wlr_server_decoration.h>
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#include <wlr/types/wlr_text_input_v3.h>
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#include <wlr/types/wlr_xdg_shell.h>
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#include "config.h"
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#include "list.h"
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@ -76,6 +78,8 @@ struct sway_server {
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struct wlr_output_power_manager_v1 *output_power_manager_v1;
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struct wl_listener output_power_manager_set_mode;
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struct wlr_input_method_manager_v2 *input_method;
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struct wlr_text_input_manager_v3 *text_input;
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size_t txn_timeout_ms;
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list_t *transactions;
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