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Implement relative pointer v1 protocol
Pretty much a copy-paste from rootston
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020edf5b49
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2 changed files with 8 additions and 1 deletions
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@ -167,7 +167,11 @@ static void handle_cursor_motion(struct wl_listener *listener, void *data) {
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if (!cursor->locked) {
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wlr_cursor_move(cursor->cursor, event->device,
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event->delta_x, event->delta_y);
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cursor_send_pointer_motion(cursor, event->time_msec);
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cursor_send_pointer_motion(cursor, event->time_usec / 1000);
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} else {
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wlr_seat_pointer_notify_relative_motion(cursor->seat->wlr_seat,
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event->time_usec, event->delta_x, event->delta_y,
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event->noaccel.delta_x, event->noaccel.delta_y);
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}
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}
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@ -11,6 +11,7 @@
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#include <wlr/types/wlr_linux_dmabuf.h>
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#include <wlr/types/wlr_layer_shell.h>
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#include <wlr/types/wlr_primary_selection.h>
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#include <wlr/types/wlr_relative_pointer_v1.h>
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#include <wlr/types/wlr_screenshooter.h>
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#include <wlr/types/wlr_server_decoration.h>
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#include <wlr/types/wlr_xcursor_manager.h>
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@ -132,6 +133,8 @@ bool server_init(struct sway_server *server) {
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wl_signal_add(&server->pointer_constraints->events.request_constraint,
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&server->request_constraint);
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wlr_relative_pointer_manager_v1_create(server->wl_display);
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input_manager = input_manager_create(server);
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return true;
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}
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