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	desktop/output: Clear repaint timer earlier in destroy
The teardown of a sway_output is split in two: begin_destroy and
output_destroy. The former clears some state such as NULL'ing the
reference to wlr_output, while the latter frees the struct and its
remaining resources.
If an output is destroyed while a repaint timer is pending, future frame
callbacks will no longer occur as the listener is torn down in
begin_destroy, but the repaint timer is not torn down and may still
fire until output_destroy is hit. As begin_destroy cleared the reference
to wlr_output, this leads to a NULL-pointer dereference.
Tear down the repaint timer in begin_destroy as there is no need for it.
Fixes: fdc4318ac6 ("desktop/output: Clear frame_pending even output is disabled")
			
			
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					 2 changed files with 3 additions and 1 deletions
				
			
		|  | @ -440,6 +440,9 @@ static void begin_destroy(struct sway_output *output) { | ||||||
| 	output->wlr_output->data = NULL; | 	output->wlr_output->data = NULL; | ||||||
| 	output->wlr_output = NULL; | 	output->wlr_output = NULL; | ||||||
| 
 | 
 | ||||||
|  | 	wl_event_source_remove(output->repaint_timer); | ||||||
|  | 	output->repaint_timer = NULL; | ||||||
|  | 
 | ||||||
| 	request_modeset(); | 	request_modeset(); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -273,7 +273,6 @@ void output_destroy(struct sway_output *output) { | ||||||
| 	destroy_scene_layers(output); | 	destroy_scene_layers(output); | ||||||
| 	list_free(output->workspaces); | 	list_free(output->workspaces); | ||||||
| 	list_free(output->current.workspaces); | 	list_free(output->current.workspaces); | ||||||
| 	wl_event_source_remove(output->repaint_timer); |  | ||||||
| 	wlr_color_transform_unref(output->color_transform); | 	wlr_color_transform_unref(output->color_transform); | ||||||
| 	free(output); | 	free(output); | ||||||
| } | } | ||||||
|  |  | ||||||
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	 Kenny Levinsen
						Kenny Levinsen