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	Render software cursors with wlr_output_render_software_cursors
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			@ -1019,6 +1019,7 @@ renderer_end:
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	}
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	wlr_renderer_scissor(renderer, NULL);
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	wlr_output_render_software_cursors(wlr_output, damage);
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	wlr_renderer_end(renderer);
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	if (!wlr_output_damage_swap_buffers(output->damage, when, damage)) {
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		return;
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