Simplify damage tracking functions, use them in layer shell

This commit is contained in:
emersion 2018-04-06 11:27:40 -04:00
parent d447460c01
commit 516f5454ad
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11 changed files with 64 additions and 75 deletions

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@ -2,19 +2,13 @@
#include "sway/desktop.h"
#include "sway/output.h"
void desktop_damage_whole_surface(struct wlr_surface *surface, double lx,
double ly) {
void desktop_damage_surface(struct wlr_surface *surface, double lx, double ly,
bool whole) {
for (int i = 0; i < root_container.children->length; ++i) {
struct sway_container *cont = root_container.children->items[i];
if (cont->type == C_OUTPUT) {
output_damage_whole_surface(cont->sway_output,
lx - cont->x, ly - cont->y, surface);
output_damage_surface(cont->sway_output, lx - cont->x, ly - cont->y,
surface, whole);
}
}
}
void desktop_damage_from_surface(struct wlr_surface *surface, double lx,
double ly) {
// TODO
desktop_damage_whole_surface(surface, lx, ly);
}