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transaction: Move centering to view_center_surface
This will allow us to reuse it for centering elsewhere.
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3 changed files with 12 additions and 12 deletions
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@ -887,6 +887,16 @@ void view_update_size(struct sway_view *view, int width, int height) {
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}
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}
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void view_center_surface(struct sway_view *view) {
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struct sway_container *con = view->container;
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// We always center the current coordinates rather than the next, as the
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// geometry immediately affects the currently active rendering.
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con->surface_x = fmax(con->current.content_x, con->current.content_x +
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(con->current.content_width - view->geometry.width) / 2);
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con->surface_y = fmax(con->current.content_y, con->current.content_y +
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(con->current.content_height - view->geometry.height) / 2);
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}
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static const struct sway_view_child_impl subsurface_impl;
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static void subsurface_get_root_coords(struct sway_view_child *child,
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