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Add views to tree and render them
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7 changed files with 136 additions and 0 deletions
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@ -3,11 +3,82 @@
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#include <time.h>
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#include <wayland-server.h>
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#include <wlr/types/wlr_output.h>
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#include <wlr/types/wlr_surface.h>
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#include <wlr/render.h>
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#include <wlr/render/matrix.h>
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#include "log.h"
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#include "sway/container.h"
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#include "sway/output.h"
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#include "sway/server.h"
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#include "sway/view.h"
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static inline int64_t timespec_to_msec(const struct timespec *a) {
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return (int64_t)a->tv_sec * 1000 + a->tv_nsec / 1000000;
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}
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static void output_frame_view(swayc_t *view, void *data) {
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struct sway_output *output = data;
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struct wlr_output *wlr_output = output->wlr_output;
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struct sway_view *sway_view = view->sway_view;
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struct wlr_surface *surface = sway_view->surface;
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if (!wlr_surface_has_buffer(surface)) {
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return;
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}
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// TODO
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// - Force sway's resolution
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// - Deal with wlr_output_layout
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int width = surface->current->width;
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int height = surface->current->height;
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int render_width = width * wlr_output->scale;
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int render_height = height * wlr_output->scale;
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double ox = view->x, oy = view->y;
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// TODO
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//wlr_output_layout_output_coords(desktop->layout, wlr_output, &ox, &oy);
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ox *= wlr_output->scale;
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oy *= wlr_output->scale;
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// TODO
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//if (wlr_output_layout_intersects(desktop->layout, wlr_output,
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// lx, ly, lx + render_width, ly + render_height)) {
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// return;
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//}
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// TODO
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double rotation = 0;
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float matrix[16];
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float translate_origin[16];
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wlr_matrix_translate(&translate_origin,
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(int)ox + render_width / 2, (int)oy + render_height / 2, 0);
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float rotate[16];
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wlr_matrix_rotate(&rotate, rotation);
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float translate_center[16];
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wlr_matrix_translate(&translate_center, -render_width / 2,
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-render_height / 2, 0);
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float scale[16];
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wlr_matrix_scale(&scale, render_width, render_height, 1);
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float transform[16];
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wlr_matrix_mul(&translate_origin, &rotate, &transform);
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wlr_matrix_mul(&transform, &translate_center, &transform);
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wlr_matrix_mul(&transform, &scale, &transform);
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wlr_matrix_mul(&wlr_output->transform_matrix, &transform, &matrix);
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wlr_render_with_matrix(output->server->renderer, surface->texture, &matrix);
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// TODO: move into wlroots
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struct timespec now;
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clock_gettime(CLOCK_MONOTONIC, &now);
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struct wlr_frame_callback *cb, *cnext;
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wl_list_for_each_safe(cb, cnext,
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&surface->current->frame_callback_list, link) {
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wl_callback_send_done(cb->resource, timespec_to_msec(&now));
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wl_resource_destroy(cb->resource);
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}
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}
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static void output_frame_notify(struct wl_listener *listener, void *data) {
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struct sway_output *soutput = wl_container_of(
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@ -21,6 +92,9 @@ static void output_frame_notify(struct wl_listener *listener, void *data) {
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wlr_output_make_current(wlr_output);
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wlr_renderer_begin(server->renderer, wlr_output);
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swayc_descendants_of_type(
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&root_container, C_VIEW, output_frame_view, soutput);
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wlr_renderer_end(server->renderer);
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wlr_output_swap_buffers(wlr_output);
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@ -2,6 +2,7 @@
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#include <stdlib.h>
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#include <wayland-server.h>
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#include <wlr/types/wlr_xdg_shell_v6.h>
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#include "sway/container.h"
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#include "sway/server.h"
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#include "sway/view.h"
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#include "log.h"
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@ -47,6 +48,9 @@ void handle_xdg_shell_v6_surface(struct wl_listener *listener, void *data) {
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}
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sway_view->type = SWAY_XDG_SHELL_V6_VIEW;
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sway_view->iface.get_prop = get_prop;
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sway_view->wlr_xdg_surface_v6 = xdg_surface;
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sway_view->sway_xdg_surface_v6 = sway_surface;
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sway_view->surface = xdg_surface->surface;
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sway_surface->view = sway_view;
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// TODO:
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@ -56,4 +60,11 @@ void handle_xdg_shell_v6_surface(struct wl_listener *listener, void *data) {
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// - Look up pid and open on appropriate workspace
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// - Set new view to maximized so it behaves nicely
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// - Criteria
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// TODO: actual focus semantics
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swayc_t *parent = root_container.children->items[0];
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parent = parent->children->items[0]; // workspace
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swayc_t *cont = new_view(parent, sway_view);
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sway_view->swayc = cont;
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}
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