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	render xdg surface
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					 1 changed files with 121 additions and 66 deletions
				
			
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					@ -1,4 +1,5 @@
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#define _POSIX_C_SOURCE 200809L
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					#define _POSIX_C_SOURCE 200809L
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					#include <assert.h>
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#include <stdlib.h>
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					#include <stdlib.h>
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#include <time.h>
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					#include <time.h>
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#include <wayland-server.h>
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					#include <wayland-server.h>
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					@ -15,76 +16,131 @@
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#include "sway/input/input-manager.h"
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					#include "sway/input/input-manager.h"
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#include "sway/input/seat.h"
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					#include "sway/input/seat.h"
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					/**
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					 * Rotate a child's position relative to a parent. The parent size is (pw, ph),
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					 * the child position is (*sx, *sy) and its size is (sw, sh).
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					 */
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					static void rotate_child_position(double *sx, double *sy, double sw, double sh,
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							double pw, double ph, float rotation) {
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						if (rotation != 0.0) {
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							// Coordinates relative to the center of the subsurface
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							double ox = *sx - pw/2 + sw/2,
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								oy = *sy - ph/2 + sh/2;
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							// Rotated coordinates
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							double rx = cos(-rotation)*ox - sin(-rotation)*oy,
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								ry = cos(-rotation)*oy + sin(-rotation)*ox;
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							*sx = rx + pw/2 - sw/2;
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							*sy = ry + ph/2 - sh/2;
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						}
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					}
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					static void render_surface(struct wlr_surface *surface,
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							struct wlr_output *wlr_output, struct timespec *when,
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							double lx, double ly, float rotation) {
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						if (!wlr_surface_has_buffer(surface)) {
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							return;
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						}
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						struct wlr_output_layout *layout = root_container.sway_root->output_layout;
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						int width = surface->current->width;
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						int height = surface->current->height;
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						int render_width = width * wlr_output->scale;
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						int render_height = height * wlr_output->scale;
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						double ox = lx, oy = ly;
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						wlr_output_layout_output_coords(layout, wlr_output, &ox, &oy);
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						ox *= wlr_output->scale;
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						oy *= wlr_output->scale;
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						struct wlr_box render_box = {
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							.x = lx, .y = ly,
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							.width = render_width, .height = render_height,
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						};
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						if (wlr_output_layout_intersects(layout, wlr_output, &render_box)) {
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							float matrix[16];
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							float translate_center[16];
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							wlr_matrix_translate(&translate_center,
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								(int)ox + render_width / 2, (int)oy + render_height / 2, 0);
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							float rotate[16];
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							wlr_matrix_rotate(&rotate, rotation);
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							float translate_origin[16];
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							wlr_matrix_translate(&translate_origin, -render_width / 2,
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								-render_height / 2, 0);
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							float scale[16];
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							wlr_matrix_scale(&scale, render_width, render_height, 1);
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							float transform[16];
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							wlr_matrix_mul(&translate_center, &rotate, &transform);
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							wlr_matrix_mul(&transform, &translate_origin, &transform);
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							wlr_matrix_mul(&transform, &scale, &transform);
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							if (surface->current->transform != WL_OUTPUT_TRANSFORM_NORMAL) {
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								float surface_translate_center[16];
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								wlr_matrix_translate(&surface_translate_center, 0.5, 0.5, 0);
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								float surface_transform[16];
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								wlr_matrix_transform(surface_transform,
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									wlr_output_transform_invert(surface->current->transform));
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								float surface_translate_origin[16];
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								wlr_matrix_translate(&surface_translate_origin, -0.5, -0.5, 0);
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								wlr_matrix_mul(&transform, &surface_translate_center,
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									&transform);
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								wlr_matrix_mul(&transform, &surface_transform, &transform);
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								wlr_matrix_mul(&transform, &surface_translate_origin,
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									&transform);
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							}
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							wlr_matrix_mul(&wlr_output->transform_matrix, &transform, &matrix);
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							wlr_render_with_matrix(server.renderer, surface->texture,
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								&matrix);
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							wlr_surface_send_frame_done(surface, when);
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						}
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						struct wlr_subsurface *subsurface;
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						wl_list_for_each(subsurface, &surface->subsurface_list, parent_link) {
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							struct wlr_surface_state *state = subsurface->surface->current;
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							double sx = state->subsurface_position.x;
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							double sy = state->subsurface_position.y;
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							double sw = state->buffer_width / state->scale;
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							double sh = state->buffer_height / state->scale;
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							rotate_child_position(&sx, &sy, sw, sh, width, height, rotation);
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							render_surface(subsurface->surface, wlr_output, when,
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								lx + sx,
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								ly + sy,
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								rotation);
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						}
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					}
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static void output_frame_view(swayc_t *view, void *data) {
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					static void output_frame_view(swayc_t *view, void *data) {
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	struct sway_output *output = data;
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						struct sway_output *output = data;
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	struct wlr_output *wlr_output = output->wlr_output;
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						struct wlr_output *wlr_output = output->wlr_output;
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	struct sway_view *sway_view = view->sway_view;
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						struct sway_view *sway_view = view->sway_view;
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	struct wlr_surface *surface = sway_view->surface;
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						struct wlr_surface *surface = sway_view->surface;
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	if (!wlr_surface_has_buffer(surface)) {
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		return;
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						switch (sway_view->type) {
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						case SWAY_XDG_SHELL_V6_VIEW: {
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							int window_offset_x = view->sway_view->wlr_xdg_surface_v6->geometry->x;
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							int window_offset_y = view->sway_view->wlr_xdg_surface_v6->geometry->y;
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							render_surface(surface, wlr_output, &output->last_frame,
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								view->x - window_offset_x,
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								view->y - window_offset_y,
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								0);
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							break;
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	}
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						}
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	// TODO
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						case SWAY_WL_SHELL_VIEW:
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	// - Deal with wlr_output_layout
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							break;
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	int width = sway_view->surface->current->width;
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						case SWAY_XWAYLAND_VIEW:
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	int height = sway_view->surface->current->height;
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							break;
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	int render_width = width * wlr_output->scale;
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						case SWAY_VIEW_TYPES:
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	int render_height = height * wlr_output->scale;
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							break;
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	double ox = view->x, oy = view->y;
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	// TODO
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	//wlr_output_layout_output_coords(desktop->layout, wlr_output, &ox, &oy);
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	ox *= wlr_output->scale;
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	oy *= wlr_output->scale;
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	// TODO
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	//if (wlr_output_layout_intersects(desktop->layout, wlr_output,
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	//		lx, ly, lx + render_width, ly + render_height)) {
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	//		return;
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	//}
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	// if the shell specifies window geometry, make the top left corner of the
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	// window in the top left corner of the container to avoid arbitrarily
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	// sized gaps based on the attached buffer size
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	int window_offset_x = 0;
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	int window_offset_y = 0;
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	if (view->sway_view->type == SWAY_XDG_SHELL_V6_VIEW) {
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		window_offset_x = view->sway_view->wlr_xdg_surface_v6->geometry->x;
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		window_offset_y = view->sway_view->wlr_xdg_surface_v6->geometry->y;
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	}
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						}
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	// TODO
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	double rotation = 0;
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	float matrix[16];
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	float translate_origin[16];
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	wlr_matrix_translate(&translate_origin,
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		(int)ox + render_width / 2 - window_offset_x,
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		(int)oy + render_height / 2 - window_offset_y,
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		0);
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	float rotate[16];
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	wlr_matrix_rotate(&rotate, rotation);
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	float translate_center[16];
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	wlr_matrix_translate(&translate_center,
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		-render_width / 2,
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		-render_height / 2, 0);
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	float scale[16];
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	wlr_matrix_scale(&scale, render_width, render_height, 1);
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	float transform[16];
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	wlr_matrix_mul(&translate_origin, &rotate, &transform);
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	wlr_matrix_mul(&transform, &translate_center, &transform);
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	wlr_matrix_mul(&transform, &scale, &transform);
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	wlr_matrix_mul(&wlr_output->transform_matrix, &transform, &matrix);
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	wlr_render_with_matrix(output->server->renderer, surface->texture, &matrix);
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	// TODO: move into wlroots
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	struct timespec now;
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	clock_gettime(CLOCK_MONOTONIC, &now);
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	wlr_surface_send_frame_done(surface, &now);
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}
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					}
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static void output_frame_notify(struct wl_listener *listener, void *data) {
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					static void output_frame_notify(struct wl_listener *listener, void *data) {
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					@ -92,9 +148,6 @@ static void output_frame_notify(struct wl_listener *listener, void *data) {
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	struct wlr_output *wlr_output = data;
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						struct wlr_output *wlr_output = data;
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	struct sway_server *server = soutput->server;
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						struct sway_server *server = soutput->server;
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	struct timespec now;
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	clock_gettime(CLOCK_MONOTONIC, &now);
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	wlr_output_make_current(wlr_output);
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						wlr_output_make_current(wlr_output);
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	wlr_renderer_begin(server->renderer, wlr_output);
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						wlr_renderer_begin(server->renderer, wlr_output);
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					@ -104,6 +157,8 @@ static void output_frame_notify(struct wl_listener *listener, void *data) {
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	wlr_renderer_end(server->renderer);
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						wlr_renderer_end(server->renderer);
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	wlr_output_swap_buffers(wlr_output);
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						wlr_output_swap_buffers(wlr_output);
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						struct timespec now;
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						clock_gettime(CLOCK_MONOTONIC, &now);
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	soutput->last_frame = now;
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						soutput->last_frame = now;
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}
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					}
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