input: Query scene graph for relevant surface/node intersections

This commit is contained in:
Alexander Orzechowski 2022-05-31 15:11:17 -04:00 committed by Kirill Primak
parent f9fc1ff7a8
commit 4b39a8a847
4 changed files with 72 additions and 137 deletions

View file

@ -4,6 +4,8 @@
enum sway_scene_descriptor_type { enum sway_scene_descriptor_type {
SWAY_SCENE_DESC_BUFFER_TIMER, SWAY_SCENE_DESC_BUFFER_TIMER,
SWAY_SCENE_DESC_NON_INTERACTIVE,
SWAY_SCENE_DESC_CONTAINER,
SWAY_SCENE_DESC_DRAG_ICON, SWAY_SCENE_DESC_DRAG_ICON,
}; };

View file

@ -37,165 +37,75 @@ static uint32_t get_current_time_msec(void) {
return now.tv_sec * 1000 + now.tv_nsec / 1000000; return now.tv_sec * 1000 + now.tv_nsec / 1000000;
} }
static struct wlr_surface *layer_surface_at(struct sway_output *output,
struct wl_list *layer, double ox, double oy, double *sx, double *sy) {
struct sway_layer_surface *sway_layer;
wl_list_for_each_reverse(sway_layer, layer, link) {
double _sx = ox - sway_layer->geo.x;
double _sy = oy - sway_layer->geo.y;
struct wlr_surface *sub = wlr_layer_surface_v1_surface_at(
sway_layer->layer_surface, _sx, _sy, sx, sy);
if (sub) {
return sub;
}
}
return NULL;
}
static bool surface_is_xdg_popup(struct wlr_surface *surface) {
if (wlr_surface_is_xdg_surface(surface)) {
struct wlr_xdg_surface *xdg_surface =
wlr_xdg_surface_from_wlr_surface(surface);
return xdg_surface->role == WLR_XDG_SURFACE_ROLE_POPUP;
}
return false;
}
static struct wlr_surface *layer_surface_popup_at(struct sway_output *output,
struct wl_list *layer, double ox, double oy, double *sx, double *sy) {
struct sway_layer_surface *sway_layer;
wl_list_for_each_reverse(sway_layer, layer, link) {
double _sx = ox - sway_layer->geo.x;
double _sy = oy - sway_layer->geo.y;
struct wlr_surface *sub = wlr_layer_surface_v1_surface_at(
sway_layer->layer_surface, _sx, _sy, sx, sy);
if (sub && surface_is_xdg_popup(sub)) {
return sub;
}
}
return NULL;
}
/** /**
* Returns the node at the cursor's position. If there is a surface at that * Returns the node at the cursor's position. If there is a surface at that
* location, it is stored in **surface (it may not be a view). * location, it is stored in **surface (it may not be a view).
*/ */
struct sway_node *node_at_coords( struct sway_node *node_at_coords(
struct sway_seat *seat, double lx, double ly, struct sway_seat *seat, double lx, double ly,
struct wlr_surface **surface, double *sx, double *sy) { struct wlr_surface **_surface, double *sx, double *sy) {
// find the output the cursor is on struct wlr_scene_node *scene_node = NULL;
size_t num_layers = sizeof(root->layers) / sizeof(struct wlr_scene_tree *);
for (int i = num_layers - 1; i >= 0 && !scene_node; i--) {
struct wlr_scene_tree *layer = ((struct wlr_scene_tree **) &root->layers)[i];
struct sway_scene_descriptor *desc = layer->node.data;
if (!desc || desc->type != SWAY_SCENE_DESC_NON_INTERACTIVE) {
scene_node = wlr_scene_node_at(&layer->node, lx, ly, sx, sy);
}
}
if (scene_node) {
// determine what wlr_surface we clicked on
if (scene_node->type == WLR_SCENE_NODE_BUFFER) {
struct wlr_scene_buffer *scene_buffer =
wlr_scene_buffer_from_node(scene_node);
struct wlr_scene_surface *scene_surface =
wlr_scene_surface_from_buffer(scene_buffer);
if (scene_surface) {
*_surface = scene_surface->surface;
}
}
// determine what container we clicked on
struct wlr_scene_node *current = scene_node;
while (true) {
if (current->data) {
struct sway_scene_descriptor *desc = current->data;
if (desc->type == SWAY_SCENE_DESC_CONTAINER) {
struct sway_container *con = desc->data;
return &con->node;
}
}
if (!current->parent) {
break;
}
current = &current->parent->node;
}
}
// if we aren't on a container, determine what workspace we are on
struct wlr_output *wlr_output = wlr_output_layout_output_at( struct wlr_output *wlr_output = wlr_output_layout_output_at(
root->output_layout, lx, ly); root->output_layout, lx, ly);
if (wlr_output == NULL) { if (wlr_output == NULL) {
return NULL; return NULL;
} }
struct sway_output *output = wlr_output->data; struct sway_output *output = wlr_output->data;
if (!output || !output->enabled) { if (!output || !output->enabled) {
// output is being destroyed or is being enabled // output is being destroyed or is being enabled
return NULL; return NULL;
} }
double ox = lx, oy = ly;
wlr_output_layout_output_coords(root->output_layout, wlr_output, &ox, &oy);
// layer surfaces on the overlay layer are rendered on top
if ((*surface = layer_surface_at(output,
&output->shell_layers[ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY],
ox, oy, sx, sy))) {
return NULL;
}
// check for unmanaged views
#if HAVE_XWAYLAND
struct wl_list *unmanaged = &root->xwayland_unmanaged;
struct sway_xwayland_unmanaged *unmanaged_surface;
wl_list_for_each_reverse(unmanaged_surface, unmanaged, link) {
struct wlr_xwayland_surface *xsurface =
unmanaged_surface->wlr_xwayland_surface;
double _sx = lx - unmanaged_surface->lx;
double _sy = ly - unmanaged_surface->ly;
if (wlr_surface_point_accepts_input(xsurface->surface, _sx, _sy)) {
*surface = xsurface->surface;
*sx = _sx;
*sy = _sy;
return NULL;
}
}
#endif
if (root->fullscreen_global) {
// Try fullscreen container
struct sway_container *con = tiling_container_at(
&root->fullscreen_global->node, lx, ly, surface, sx, sy);
if (con) {
return &con->node;
}
return NULL;
}
// find the focused workspace on the output for this seat
struct sway_workspace *ws = output_get_active_workspace(output); struct sway_workspace *ws = output_get_active_workspace(output);
if (!ws) { if (!ws) {
return NULL; return NULL;
} }
if (ws->fullscreen) {
// Try transient containers
for (int i = 0; i < ws->floating->length; ++i) {
struct sway_container *floater = ws->floating->items[i];
if (container_is_transient_for(floater, ws->fullscreen)) {
struct sway_container *con = tiling_container_at(
&floater->node, lx, ly, surface, sx, sy);
if (con) {
return &con->node;
}
}
}
// Try fullscreen container
struct sway_container *con =
tiling_container_at(&ws->fullscreen->node, lx, ly, surface, sx, sy);
if (con) {
return &con->node;
}
return NULL;
}
if ((*surface = layer_surface_popup_at(output,
&output->shell_layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP],
ox, oy, sx, sy))) {
return NULL;
}
if ((*surface = layer_surface_popup_at(output,
&output->shell_layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM],
ox, oy, sx, sy))) {
return NULL;
}
if ((*surface = layer_surface_popup_at(output,
&output->shell_layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND],
ox, oy, sx, sy))) {
return NULL;
}
if ((*surface = layer_surface_at(output,
&output->shell_layers[ZWLR_LAYER_SHELL_V1_LAYER_TOP],
ox, oy, sx, sy))) {
return NULL;
}
struct sway_container *c;
if ((c = container_at(ws, lx, ly, surface, sx, sy))) {
return &c->node;
}
if ((*surface = layer_surface_at(output,
&output->shell_layers[ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM],
ox, oy, sx, sy))) {
return NULL;
}
if ((*surface = layer_surface_at(output,
&output->shell_layers[ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND],
ox, oy, sx, sy))) {
return NULL;
}
return &ws->node; return &ws->node;
} }

View file

@ -20,6 +20,7 @@
#include "sway/input/input-manager.h" #include "sway/input/input-manager.h"
#include "sway/input/seat.h" #include "sway/input/seat.h"
#include "sway/ipc-server.h" #include "sway/ipc-server.h"
#include "sway/scene_descriptor.h"
#include "sway/output.h" #include "sway/output.h"
#include "sway/server.h" #include "sway/server.h"
#include "sway/tree/arrange.h" #include "sway/tree/arrange.h"
@ -88,6 +89,21 @@ struct sway_container *container_create(struct sway_view *view) {
c->current.children = create_list(); c->current.children = create_list();
} }
scene_descriptor_assign(c->scene_node, SWAY_SCENE_DESC_CONTAINER, c);
if (!c->scene_node->data) {
alloc_failure = true;
}
// also assign the scene descriptor to the view. On fullscreen clients
// the container will not be part of the scene graph, only the view itself
// So to not confuse input logic, we need to assign this.
if (view) {
scene_descriptor_assign(view->scene_node, SWAY_SCENE_DESC_CONTAINER, c);
if (!view->scene_node->data) {
alloc_failure = true;
}
}
if (alloc_failure) { if (alloc_failure) {
wlr_scene_node_destroy(&c->scene_tree->node); wlr_scene_node_destroy(&c->scene_tree->node);
free(c); free(c);

View file

@ -8,6 +8,7 @@
#include "sway/input/seat.h" #include "sway/input/seat.h"
#include "sway/ipc-server.h" #include "sway/ipc-server.h"
#include "sway/output.h" #include "sway/output.h"
#include "sway/scene_descriptor.h"
#include "sway/tree/arrange.h" #include "sway/tree/arrange.h"
#include "sway/tree/container.h" #include "sway/tree/container.h"
#include "sway/tree/root.h" #include "sway/tree/root.h"
@ -50,6 +51,12 @@ struct sway_root *root_create(void) {
alloc_scene_tree(&root_scene->tree, &alloc_failure); alloc_scene_tree(&root_scene->tree, &alloc_failure);
} }
scene_descriptor_assign(&root->layers.seat->node,
SWAY_SCENE_DESC_NON_INTERACTIVE, NULL);
if (!root->layers.seat->node.data) {
alloc_failure = true;
}
if (alloc_failure) { if (alloc_failure) {
wlr_scene_node_destroy(&root_scene->tree.node); wlr_scene_node_destroy(&root_scene->tree.node);
free(root); free(root);