Add focus_follows_mouse always. (#3081)

* Add focus_follows_mouse_mode.

* Fail if focus_follows_mouse is invalid.

* Fix indentation.
This commit is contained in:
Connor E 2018-11-06 20:58:08 +00:00 committed by emersion
parent 001ec1f3fd
commit 4a21981855
4 changed files with 22 additions and 7 deletions

View file

@ -637,7 +637,8 @@ void cursor_send_pointer_motion(struct sway_cursor *cursor,
cursor->previous.y = cursor->cursor->y;
cursor->previous.node = node;
if (node && config->focus_follows_mouse) {
if (node && (config->focus_follows_mouse == FOLLOWS_YES ||
config->focus_follows_mouse == FOLLOWS_ALWAYS)) {
struct sway_node *focus = seat_get_focus(seat);
if (focus && node->type == N_WORKSPACE) {
// Only follow the mouse if it would move to a new output
@ -652,9 +653,10 @@ void cursor_send_pointer_motion(struct sway_cursor *cursor,
// - cursor is over a new view, i.e. entered a new window; and
// - the new view is visible, i.e. not hidden in a stack or tab; and
// - the seat does not have a keyboard grab
if (!wlr_seat_keyboard_has_grab(cursor->seat->wlr_seat) &&
if ((!wlr_seat_keyboard_has_grab(cursor->seat->wlr_seat) &&
node != prev_node &&
view_is_visible(node->sway_container->view)) {
view_is_visible(node->sway_container->view)) ||
config->focus_follows_mouse == FOLLOWS_ALWAYS) {
seat_set_focus(seat, node);
} else {
struct sway_node *next_focus =