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Add focus_follows_mouse always. (#3081)
* Add focus_follows_mouse_mode. * Fail if focus_follows_mouse is invalid. * Fix indentation.
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4 changed files with 22 additions and 7 deletions
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@ -637,7 +637,8 @@ void cursor_send_pointer_motion(struct sway_cursor *cursor,
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cursor->previous.y = cursor->cursor->y;
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cursor->previous.node = node;
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if (node && config->focus_follows_mouse) {
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if (node && (config->focus_follows_mouse == FOLLOWS_YES ||
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config->focus_follows_mouse == FOLLOWS_ALWAYS)) {
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struct sway_node *focus = seat_get_focus(seat);
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if (focus && node->type == N_WORKSPACE) {
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// Only follow the mouse if it would move to a new output
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@ -652,9 +653,10 @@ void cursor_send_pointer_motion(struct sway_cursor *cursor,
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// - cursor is over a new view, i.e. entered a new window; and
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// - the new view is visible, i.e. not hidden in a stack or tab; and
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// - the seat does not have a keyboard grab
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if (!wlr_seat_keyboard_has_grab(cursor->seat->wlr_seat) &&
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if ((!wlr_seat_keyboard_has_grab(cursor->seat->wlr_seat) &&
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node != prev_node &&
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view_is_visible(node->sway_container->view)) {
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view_is_visible(node->sway_container->view)) ||
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config->focus_follows_mouse == FOLLOWS_ALWAYS) {
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seat_set_focus(seat, node);
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} else {
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struct sway_node *next_focus =
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